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Not yet started
- Random stuff
Alpha 1 Sprint
- Entity f() mot to high?
- TileEntity async load
- Shulkerboxes conceptually do not work great with LibId System
- (Vanilla) Villagers disappear
- GameProfile randomly changed
- SuffixTreeMap concurrency not given
- Skylight broken in general pretty heavily
- Allow creation of Netherportals?
- Allow creation of Endportal?
- Item/Object transportations
- Add corpses to FPlayer & FMob
- Add 'LagMeter'-Data stats; accessible with spring controller(json)
- Protect accounts with passwords
- Freeze new players on login (auth/register/anti bot) DSGVO / AGB Confirmation on login
- Store inventory-data in User-Profile. Disregard vanilla profile containers?
- Cizitens Job ideas (add to Traders/Tools)
- Cosmetical effects - not really interesting but cool for players
- Use Blindness effect on teleports
- Mirror-Building Tool?
- Use BossBar to show server reboots
- Launch pads (+ particles), with launchpad directional setups
- Sit on stairs/slabs
Allows higher rate of requests to the API Service without breaking. This is needed especially if running multiple servers behind the same IP-Address. If using multiple Servers behind the same IP this will otherwise cause GameProfile-Requests to timeout (1call/60sec ratelimit). This is needed for FakeStuff Players, Crates, Heads
- GameProfile-Cache: Local GameProfile Cache that will get updated via Chunkli API and not Mojang API.
- PlayerId-Cache: Local (UUID/Name)-Cache. This allows to get the current Name of a User at any point (especially usefull if the user is not online and changed the Name in the meantime).
Generalized Item-Library that can (hopefully) identify all Items used on the Server. It is designed in a way to allow using Hashes at all other points in the Software. Normally you would save/serialize Itemstacks within a Object (FPlayer holding a Sword in its hand). With the Item-Library we only store references to the Library. This allows us to track items easily, allows shopping any item with a unique name and opens the possibility to globally ban a specific item making it unusable.
A library containing executable commands identified by a unique name. It is possible to make chained fireworks this way or spawn items from fireworks/entities dying etc. This can be used to create special tools. OnBreak Event could cause a command to run at the location