SL20W52

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Revision as of 16:01, 18 January 2021 by Kademlia (talk | contribs)
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◄ SL20W51 | SL20W53 ►

  • Finish Alpha testing server
    • Worlds
      • ISS
      • IRS
      • (Belt of Barrens) / AsteroidsV1 - Asteroid plots?
      • (Valley of Dreams) / PhobosV1 - Small plots, rich on resources
      • (Seychelles of the Rich) / DeimosV1 - Large free spaces - highly priced - nice biomes
      • (Planet of Hope) / MarsV1 - Terraforming needed
      • (The lost Planet) / EarthV1 - Farmworld
      • (Scraps Mining Co Ltd.) / AsteroidsV1 - Try your luck
      • (Mines of Despair) / MoonV1 - atomic disaster farmworld?
      • (Planet of lost Souls) / VenusV1 - extreme fuel usage / damage over time / hot
  • Bug: Newly created world with /world command will have the keep-spawn-loaded flag still on true
  • Improve: On world teleport call chunk-clear in chunkli to get rid of any kind of selection slimes
  • Bug: /world difficulty does not change the actual world setting yet
    • Bug#2: Even using /difficulty will not be persisted
  • Improve: Limit the X,Z velocity if a player is at 0% fuel left
  • Fix Scene-Hotkeys (Page Up/Down/Pos1/End/Ins/del)
  • Finish MobaXterm scripts for window movements [on stream]
  • Enable code lookup from detached mobaxterm console windows
  • Bug: Sending Bits does not result in the text being read by voice
  • Bug: Xp-Levels will be deleted on reconnect (Cause most likely InventoryPod / switchInventory)
  • Add checker to move people to survival mode always if NOT in creative world on login
  • Check if sending light-data surrounding a fake chunk solves laggyness
  • Other players are invisible after switching servers? Caused by ambient light hack....
    • ONLY HAPPENS on first PacketPlayOutLogin, possibly fake a world change?
    • Shitty impl: Playerlist.java Line 216 netty queue thing <- happens because of this garbage fix
  • Setup world setting to to re-render dynmap at time X of day
  • Phobos animal spawning test
  • Shop sign on if you hit a already existing sign