SL21W02: Difference between revisions

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*Add "Tools" that are considered 'entry keys' for special loot. These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
*Chunkli renderer
**Add FakeStuff to renders
**Add websocket connection to chunkli service for render.server
**Add x-auth-token system for chunkliservice to enable websockets
*Add "Tools" that are considered 'entry keys' for special loot? These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
**We could add "Upgrade-Blueprints" as well. Items that do not stack and need to be transported to the IRS for usage.
**We could add "Upgrade-Blueprints" as well. Items that do not stack and need to be transported to the IRS for usage.
*Optifine Bug: https://github.com/sp614x/optifine/issues/5211
*Other players are invisible after switching servers? Caused by ambient light hack....
**ONLY HAPPENS on first PacketPlayOutLogin''',''' possibly fake a world change?
**Shitty impl: Playerlist.java Line 216 netty queue thing <- happens because of this garbage fix
**FIXED!




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Latest revision as of 20:07, 10 October 2022

◄ SL21W01 | SL21W03 ►


  • Chunkli renderer
    • Add FakeStuff to renders
    • Add websocket connection to chunkli service for render.server
    • Add x-auth-token system for chunkliservice to enable websockets
  • Add "Tools" that are considered 'entry keys' for special loot? These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
    • We could add "Upgrade-Blueprints" as well. Items that do not stack and need to be transported to the IRS for usage.
  • Optifine Bug: https://github.com/sp614x/optifine/issues/5211
  • Other players are invisible after switching servers? Caused by ambient light hack....
    • ONLY HAPPENS on first PacketPlayOutLogin, possibly fake a world change?
    • Shitty impl: Playerlist.java Line 216 netty queue thing <- happens because of this garbage fix
    • FIXED!