SL21W02: Difference between revisions

From ETM
Jump to navigation Jump to search
(Created page with "◄ SL21W01 | SL21W03 ► * Add "Tools" that are considered 'entry keys' for special loot. These keys will use up one whole slot in the inventory. Th...")
 
No edit summary
Line 2: Line 2:




* Add "Tools" that are considered 'entry keys' for special loot. These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
*Add "Tools" that are considered 'entry keys' for special loot. These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
**We could add "Upgrade-Blueprints" as well. Items that do not stack and need to be transported to the IRS for usage.




<br />
<br />

Revision as of 20:49, 13 January 2021

◄ SL21W01 | SL21W03 ►


  • Add "Tools" that are considered 'entry keys' for special loot. These keys will use up one whole slot in the inventory. This allows to limit the amount of available space for a given run of the player. In total a player has 36 slots (rust as comparison has 30 slots). By adding 3-5 different entry keys / key cards we can heavily limit the amount of usable space for a player. The same for similar custom items like: Fuel Tank, MedKit, Analytics Tool (research) etc.
    • We could add "Upgrade-Blueprints" as well. Items that do not stack and need to be transported to the IRS for usage.