SL21W25: Difference between revisions

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**HAS_HUNTING_COOLDOWN
**HAS_HUNTING_COOLDOWN
**RAM_COOLDOWN_TICKS
**RAM_COOLDOWN_TICKS
*Entity
*'''Entity'''
**  AXOLOTL("axolotl", Axolotl.class, -1),     GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1),     GLOW_SQUID("glow_squid", GlowSquid.class, -1),     GOAT("goat", Goat.class, -1),     MARKER("marker", Marker.class, -1),
**  AXOLOTL("axolotl", Axolotl.class, -1),     GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1),     GLOW_SQUID("glow_squid", GlowSquid.class, -1),     GOAT("goat", Goat.class, -1),     MARKER("marker", Marker.class, -1),
**   void setFreezeTicks(int ticks);
**   void setFreezeTicks(int ticks);
Line 29: Line 29:
***       c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52),         c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77),         c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
***       c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52),         c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77),         c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
**GameEvent?
**GameEvent?
**New BLocks
**New '''Blocks''': 1 Billion new Blocks
***   DEEPSLATE(26842, Orientable.class),     COBBLED_DEEPSLATE(8021),     POLISHED_DEEPSLATE(31772),     CALCITE(20311),     TUFF(24364),     DRIPSTONE_BLOCK(26227),
***   TUFF(24364),     DRIPSTONE_BLOCK(26227),
***   ROOTED_DIRT(11410),
***   ROOTED_DIRT(11410),
***DEEPSLATE_COAL_ORE(16823),
***   AZALEA_LEAVES(23001, Leaves.class),
***   DEEPSLATE_IRON_ORE(26021),     COPPER_ORE(32666),     DEEPSLATE_COPPER_ORE(6588),     DEEPSLATE_GOLD_ORE(13582),
***TINTED_GLASS
***   REDSTONE_ORE(10887, Lightable.class),     DEEPSLATE_REDSTONE_ORE(6331, Lightable.class),     EMERALD_ORE(16630),     DEEPSLATE_EMERALD_ORE(5299),     LAPIS_ORE(22934),     DEEPSLATE_LAPIS_ORE(13598),     DIAMOND_ORE(9292),     DEEPSLATE_DIAMOND_ORE(17792),
***GLOW_LICHEN
***   NETHER_QUARTZ_ORE(4807),     ANCIENT_DEBRIS(18198),     COAL_BLOCK(27968),     RAW_IRON_BLOCK(32210),     RAW_COPPER_BLOCK(17504),     RAW_GOLD_BLOCK(23246),     AMETHYST_BLOCK(18919),     BUDDING_AMETHYST(13963),     IRON_BLOCK(24754),     COPPER_BLOCK(12880),     GOLD_BLOCK(27392),     DIAMOND_BLOCK(5944),     NETHERITE_BLOCK(6527),     EXPOSED_COPPER(28488),     WEATHERED_COPPER(19699),     OXIDIZED_COPPER(19490),     CUT_COPPER(32519),     EXPOSED_CUT_COPPER(18000),     WEATHERED_CUT_COPPER(21158),     OXIDIZED_CUT_COPPER(5382),
***LIGHT
***    CUT_COPPER_STAIRS(25925, Stairs.class),     EXPOSED_CUT_COPPER_STAIRS(31621, Stairs.class),     WEATHERED_CUT_COPPER_STAIRS(5851, Stairs.class),     OXIDIZED_CUT_COPPER_STAIRS(25379, Stairs.class),     CUT_COPPER_SLAB(28988, Slab.class),     EXPOSED_CUT_COPPER_SLAB(26694, Slab.class),     WEATHERED_CUT_COPPER_SLAB(4602, Slab.class),     OXIDIZED_CUT_COPPER_SLAB(29642, Slab.class),     WAXED_COPPER_BLOCK(14638),     WAXED_EXPOSED_COPPER(27989),     WAXED_WEATHERED_COPPER(5960),     WAXED_OXIDIZED_COPPER(25626),     WAXED_CUT_COPPER(11030),     WAXED_EXPOSED_CUT_COPPER(30043),     WAXED_WEATHERED_CUT_COPPER(13823),     WAXED_OXIDIZED_CUT_COPPER(22582),     WAXED_CUT_COPPER_STAIRS(23125, Stairs.class),     WAXED_EXPOSED_CUT_COPPER_STAIRS(15532, Stairs.class),     WAXED_WEATHERED_CUT_COPPER_STAIRS(29701, Stairs.class),     WAXED_OXIDIZED_CUT_COPPER_STAIRS(9842, Stairs.class),     WAXED_CUT_COPPER_SLAB(6271, Slab.class),     WAXED_EXPOSED_CUT_COPPER_SLAB(22091, Slab.class),     WAXED_WEATHERED_CUT_COPPER_SLAB(20035, Slab.class),     WAXED_OXIDIZED_CUT_COPPER_SLAB(11202, Slab.class),
***DIRT_PATH
**'''Particles'''
***   LIGHT,     DUST_COLOR_TRANSITION(DustTransition.class),     VIBRATION(Vibration.class),     FALLING_SPORE_BLOSSOM,     SPORE_BLOSSOM_AIR,     SMALL_FLAME,     SNOWFLAKE,     DRIPPING_DRIPSTONE_LAVA,     FALLING_DRIPSTONE_LAVA,     DRIPPING_DRIPSTONE_WATER,     FALLING_DRIPSTONE_WATER,     GLOW_SQUID_INK,     GLOW,     WAX_ON,     WAX_OFF,     ELECTRIC_SPARK,     SCRAPE,
**new '''Sounds'''
**'''Tag'''<Material> in NMS possibly usable for grouping/checking?
**private static class LatencySimulator extends ChannelInboundHandlerAdapter '''for desktop?'''
**Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns
**Prevent candle-griefing with potions callEntityChangeBlockEvent
**

Latest revision as of 20:43, 3 November 2022

◄ SL21W24 | SL21W26 ►


  • Upgrading directly to 1.17.X without working latest 1.16.5 YOLO


Interesting 1.17.X stuff:

  • block float getBreakSpeed
  • sign setGlowingText
  • MemoryKey
    • PLAY_DEAD_TICKS
    • TEMPTATION_COOLDOWN_TICKS
    • IS_TEMPTED
    • LONG_JUMP_COOLING_DOWN
    • HAS_HUNTING_COOLDOWN
    • RAM_COOLDOWN_TICKS
  • Entity
    •   AXOLOTL("axolotl", Axolotl.class, -1),    GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1),    GLOW_SQUID("glow_squid", GlowSquid.class, -1),    GOAT("goat", Goat.class, -1),    MARKER("marker", Marker.class, -1),
    •    void setFreezeTicks(int ticks);
    • isClimbing()
    • Marker-Entity? What can we use it for? Does it tick? Can it have a name? visible?
    • Pose.LONG_JUMPING ?
    • ChunkData.getMinHeight
    • Bundle in general does not really work with our LibId system as well (Shulkerboxes, Books)
    • NEW MAP COLORS (12)!
      •        c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52),        c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77),        c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
    • GameEvent?
    • New Blocks: 1 Billion new Blocks
      •    TUFF(24364),    DRIPSTONE_BLOCK(26227),
      •    ROOTED_DIRT(11410),
      •    AZALEA_LEAVES(23001, Leaves.class),
      • TINTED_GLASS
      • GLOW_LICHEN
      • LIGHT
      • DIRT_PATH
    • Particles
      •    LIGHT,    DUST_COLOR_TRANSITION(DustTransition.class),    VIBRATION(Vibration.class),    FALLING_SPORE_BLOSSOM,    SPORE_BLOSSOM_AIR,    SMALL_FLAME,    SNOWFLAKE,    DRIPPING_DRIPSTONE_LAVA,    FALLING_DRIPSTONE_LAVA,    DRIPPING_DRIPSTONE_WATER,    FALLING_DRIPSTONE_WATER,    GLOW_SQUID_INK,    GLOW,    WAX_ON,    WAX_OFF,    ELECTRIC_SPARK,    SCRAPE,
    • new Sounds
    • Tag<Material> in NMS possibly usable for grouping/checking?
    • private static class LatencySimulator extends ChannelInboundHandlerAdapter for desktop?
    • Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns
    • Prevent candle-griefing with potions callEntityChangeBlockEvent