Difference between revisions of "SL21W25"

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**private static class LatencySimulator extends ChannelInboundHandlerAdapter '''for desktop?'''
 
**private static class LatencySimulator extends ChannelInboundHandlerAdapter '''for desktop?'''
 
**'''Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns'''
 
**'''Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns'''
 +
**'''Prevent candle-griefing with potions callEntityChangeBlockEvent'''
 
**
 
**

Revision as of 16:27, 21 June 2021

◄ SL21W24 | SL21W26 ►


  • Upgrading directly to 1.17.X without working latest 1.16.5 YOLO


Interesting 1.17.X stuff:

  • block float getBreakSpeed
  • sign setGlowingText
  • MemoryKey
    • PLAY_DEAD_TICKS
    • TEMPTATION_COOLDOWN_TICKS
    • IS_TEMPTED
    • LONG_JUMP_COOLING_DOWN
    • HAS_HUNTING_COOLDOWN
    • RAM_COOLDOWN_TICKS
  • Entity
    •   AXOLOTL("axolotl", Axolotl.class, -1),    GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1),    GLOW_SQUID("glow_squid", GlowSquid.class, -1),    GOAT("goat", Goat.class, -1),    MARKER("marker", Marker.class, -1),
    •    void setFreezeTicks(int ticks);
    • isClimbing()
    • Marker-Entity? What can we use it for? Does it tick? Can it have a name? visible?
    • Pose.LONG_JUMPING ?
    • ChunkData.getMinHeight
    • Bundle in general does not really work with our LibId system as well (Shulkerboxes, Books)
    • NEW MAP COLORS (12)!
      •        c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52),        c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77),        c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
    • GameEvent?
    • New Blocks: 1 Billion new Blocks
      •    TUFF(24364),    DRIPSTONE_BLOCK(26227),
      •    ROOTED_DIRT(11410),
      •    AZALEA_LEAVES(23001, Leaves.class),
      • TINTED_GLASS
      • GLOW_LICHEN
      • LIGHT
      • DIRT_PATH
    • Particles
      •    LIGHT,    DUST_COLOR_TRANSITION(DustTransition.class),    VIBRATION(Vibration.class),    FALLING_SPORE_BLOSSOM,    SPORE_BLOSSOM_AIR,    SMALL_FLAME,    SNOWFLAKE,    DRIPPING_DRIPSTONE_LAVA,    FALLING_DRIPSTONE_LAVA,    DRIPPING_DRIPSTONE_WATER,    FALLING_DRIPSTONE_WATER,    GLOW_SQUID_INK,    GLOW,    WAX_ON,    WAX_OFF,    ELECTRIC_SPARK,    SCRAPE,
    • new Sounds
    • Tag<Material> in NMS possibly usable for grouping/checking?
    • private static class LatencySimulator extends ChannelInboundHandlerAdapter for desktop?
    • Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns
    • Prevent candle-griefing with potions callEntityChangeBlockEvent