SL21W34: Difference between revisions
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[[SL21W33|◄ SL21W33]] | [[SL21W35|SL21W35 ►]] | [[SL21W33|◄ SL21W33]] | [[SL21W35|SL21W35 ►]] | ||
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* '''Problem: PlayerFake movements are currently stateless''' | |||
** 1. Showing different data based on positional information would be a shit idea | |||
** 2. Resulting in: We need to save personalized states at least partially for complex things (like tutorial-dad) | |||
** 3. Saving states for everything would be overkill / shit | |||
** 4. Identifying the specific fake is difficult if we want to persist the data | |||
<br /> | |||
* Implementation Fakestuff state management | |||
** Add Unique persistable ids to fakes | |||
** By default have unique id as null/unset to reduce data/lookups | |||
** |
Revision as of 15:10, 25 August 2021
- Problem: PlayerFake movements are currently stateless
- 1. Showing different data based on positional information would be a shit idea
- 2. Resulting in: We need to save personalized states at least partially for complex things (like tutorial-dad)
- 3. Saving states for everything would be overkill / shit
- 4. Identifying the specific fake is difficult if we want to persist the data
- Implementation Fakestuff state management
- Add Unique persistable ids to fakes
- By default have unique id as null/unset to reduce data/lookups