SL21W34
- Problem: PlayerFake movements are currently stateless
- 1. Showing different data based on positional information would be a shit idea
- 2. Resulting in: We need to save personalized states at least partially for complex things (like tutorial-dad)
- 3. Saving states for everything would be overkill / shit
- 4. Identifying the specific fake is difficult if we want to persist the data
- Implementation Fakestuff state management
- Add Unique persistable ids to fakes
- By default have unique id as null/unset to reduce data/lookups