SL21W37: Difference between revisions
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**Variants can be recorded / changed individually | **Variants can be recorded / changed individually | ||
*Slowly fixing all the bugs caused by the restructuring | *Slowly fixing all the bugs caused by the restructuring | ||
*'''Bug: Plant hitboxes of PanelModel.Mirrored are broken''' | |||
*'''Bug: Plant interaction does not correctly use Mouse cursor position to execut actions''' | |||
<br /> | <br /> | ||
*We need screen commands for players - works like Stands/Players/Mobs | *'''We need screen commands for players - works like Stands/Players/Mobs''' | ||
**list, create, delete, info, finish, move, reset, resetelement | **'''list, create, delete, info, finish, move, reset, resetelement''' | ||
**/screen create aldi_entry [size, design, type5, __ ] | **'''/screen create aldi_entry [size, design, type5, __ ]''' | ||
***Creates a default-screen with the help-text to manipulate the given screen | ***'''Creates a default-screen with the help-text to manipulate the given screen''' | ||
**/screen setdesign [screen] [screendesign] | **'''/screen setdesign [screen] [screendesign]''' | ||
**/screen settext [screen] [tilename] [colorvartext...] | **'''/screen settext [screen] [tilename] [colorvartext...]''' | ||
***/screen settext aldi_entry {title, text, button1} [colorvartext...] | ***'''/screen settext aldi_entry {title, text, button1} [colorvartext...]''' | ||
***/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...] | ***'''/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]''' | ||
**/screen setaction xxx | **'''/screen setaction xxx''' | ||
**/screen settextcolor xxx | **'''/screen settextcolor xxx''' | ||
**/screen setelementdesign xxx (button styling) | **'''/screen setelementdesign xxx (button styling)''' | ||
**/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands | **'''/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands''' | ||
**/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1 | **'''/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1''' | ||
**/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF] | **'''/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]''' | ||
** | ** |
Revision as of 20:52, 20 September 2021
- Complete restructuring of FakeStuff to include Variant system
- All Types of fakes only have Variants internally
- All Types of fakes can have different positions via variants
- Variants can be recorded / changed individually
- Slowly fixing all the bugs caused by the restructuring
- Bug: Plant hitboxes of PanelModel.Mirrored are broken
- Bug: Plant interaction does not correctly use Mouse cursor position to execut actions
- We need screen commands for players - works like Stands/Players/Mobs
- list, create, delete, info, finish, move, reset, resetelement
- /screen create aldi_entry [size, design, type5, __ ]
- Creates a default-screen with the help-text to manipulate the given screen
- /screen setdesign [screen] [screendesign]
- /screen settext [screen] [tilename] [colorvartext...]
- /screen settext aldi_entry {title, text, button1} [colorvartext...]
- /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
- /screen setaction xxx
- /screen settextcolor xxx
- /screen setelementdesign xxx (button styling)
- /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
- /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
- /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]