SL21W37: Difference between revisions

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**Variants can be recorded / changed individually
**Variants can be recorded / changed individually
*Slowly fixing all the bugs caused by the restructuring
*Slowly fixing all the bugs caused by the restructuring
*'''Bug: Plant hitboxes of  PanelModel.Mirrored are broken'''
*'''Bug: Plant interaction does not correctly use Mouse cursor position to execut actions'''


<br />
<br />


*We need screen commands for players - works like Stands/Players/Mobs
*'''We need screen commands for players - works like Stands/Players/Mobs'''
**list, create, delete, info, finish, move, reset, resetelement
**'''list, create, delete, info, finish, move, reset, resetelement'''
**/screen create aldi_entry [size, design, type5, __ ]
**'''/screen create aldi_entry [size, design, type5, __ ]'''
***Creates a default-screen with the help-text to manipulate the given screen
***'''Creates a default-screen with the help-text to manipulate the given screen'''
**/screen setdesign [screen] [screendesign]
**'''/screen setdesign [screen] [screendesign]'''
**/screen settext [screen] [tilename] [colorvartext...]
**'''/screen settext [screen] [tilename] [colorvartext...]'''
***/screen settext aldi_entry {title, text, button1} [colorvartext...]
***'''/screen settext aldi_entry {title, text, button1} [colorvartext...]'''
***/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
***'''/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]'''
**/screen setaction xxx
**'''/screen setaction xxx'''
**/screen settextcolor xxx
**'''/screen settextcolor xxx'''
**/screen setelementdesign xxx (button styling)
**'''/screen setelementdesign xxx (button styling)'''
**/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
**'''/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands'''
**/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
**'''/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1'''
**/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]
**'''/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]'''
**
**

Revision as of 20:52, 20 September 2021

◄ SL21W36 | SL21W38 ►


  • Complete restructuring of FakeStuff to include Variant system
    • All Types of fakes only have Variants internally
    • All Types of fakes can have different positions via variants
    • Variants can be recorded / changed individually
  • Slowly fixing all the bugs caused by the restructuring
  • Bug: Plant hitboxes of PanelModel.Mirrored are broken
  • Bug: Plant interaction does not correctly use Mouse cursor position to execut actions


  • We need screen commands for players - works like Stands/Players/Mobs
    • list, create, delete, info, finish, move, reset, resetelement
    • /screen create aldi_entry [size, design, type5, __ ]
      • Creates a default-screen with the help-text to manipulate the given screen
    • /screen setdesign [screen] [screendesign]
    • /screen settext [screen] [tilename] [colorvartext...]
      • /screen settext aldi_entry {title, text, button1} [colorvartext...]
      • /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
    • /screen setaction xxx
    • /screen settextcolor xxx
    • /screen setelementdesign xxx (button styling)
    • /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
    • /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
    • /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]