SL21W37: Difference between revisions
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*'''Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE''' | *'''Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE''' | ||
**Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3) | **Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3) | ||
**Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage | |||
**Change reflection calls to a faster way? | |||
**Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix | |||
*'''Bug: Every plant will result in a new renderjob being executed per player. This should not happen.''' | |||
*'''Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000''' | |||
**'''If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems''' | |||
** | |||
<br /> | <br /> |
Revision as of 18:16, 22 September 2021
- Complete restructuring of FakeStuff to include Variant system
- All Types of fakes only have Variants internally
- All Types of fakes can have different positions via variants
- Variants can be recorded / changed individually
- Slowly fixing all the bugs caused by the restructuring
- Bug: Plant hitboxes of PanelModel.Mirrored are broken
- Bug: Plant interaction does not correctly use Mouse cursor position to execut actions
- Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE
- Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3)
- Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage
- Change reflection calls to a faster way?
- Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix
- Bug: Every plant will result in a new renderjob being executed per player. This should not happen.
- Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000
- If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems
- We need screen commands for players - works like Stands/Players/Mobs
- list, create, delete, info, finish, move, reset, resetelement
- /screen create aldi_entry [size, design, type5, __ ]
- Creates a default-screen with the help-text to manipulate the given screen
- /screen setdesign [screen] [screendesign]
- /screen settext [screen] [tilename] [colorvartext...]
- /screen settext aldi_entry {title, text, button1} [colorvartext...]
- /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
- /screen setaction xxx
- /screen settextcolor xxx
- /screen setelementdesign xxx (button styling)
- /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
- /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
- /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]