SL21W37: Difference between revisions

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*'''Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE'''
*'''Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE'''
**Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients.  (io.netty.handler.codec.EncoderException unable to fit ... into 3)
**Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients.  (io.netty.handler.codec.EncoderException unable to fit ... into 3)
**Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage
**Change reflection calls to a faster way?
**Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix
*'''Bug: Every plant will result in a new renderjob being executed per player. This should not happen.'''
*'''Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000'''
**'''If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems'''
**


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Revision as of 18:16, 22 September 2021

◄ SL21W36 | SL21W38 ►


  • Complete restructuring of FakeStuff to include Variant system
    • All Types of fakes only have Variants internally
    • All Types of fakes can have different positions via variants
    • Variants can be recorded / changed individually
  • Slowly fixing all the bugs caused by the restructuring
  • Bug: Plant hitboxes of PanelModel.Mirrored are broken
  • Bug: Plant interaction does not correctly use Mouse cursor position to execut actions
  • Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE
    • Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3)
    • Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage
    • Change reflection calls to a faster way?
    • Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix
  • Bug: Every plant will result in a new renderjob being executed per player. This should not happen.
  • Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000
    • If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems


  • We need screen commands for players - works like Stands/Players/Mobs
    • list, create, delete, info, finish, move, reset, resetelement
    • /screen create aldi_entry [size, design, type5, __ ]
      • Creates a default-screen with the help-text to manipulate the given screen
    • /screen setdesign [screen] [screendesign]
    • /screen settext [screen] [tilename] [colorvartext...]
      • /screen settext aldi_entry {title, text, button1} [colorvartext...]
      • /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
    • /screen setaction xxx
    • /screen settextcolor xxx
    • /screen setelementdesign xxx (button styling)
    • /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
    • /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
    • /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]