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| *'''Bug: Plant hitboxes of PanelModel.Mirrored are broken''' | | *'''Bug: Plant hitboxes of PanelModel.Mirrored are broken''' |
| *'''Bug: Plant interaction does not correctly use Mouse cursor position to execut actions''' | | *'''Bug: Plant interaction does not correctly use Mouse cursor position to execut actions''' |
| *'''Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE'''
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| **Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3)
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| **Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage
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| **Change reflection calls to a faster way?
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| **Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix
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| *'''Bug: Every plant will result in a new renderjob being executed per player. This should not happen.'''
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| *'''Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000'''
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| **'''If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems'''
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| **
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| <br />
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| *'''We need screen commands for players - works like Stands/Players/Mobs'''
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| **'''list, create, delete, info, finish, move, reset, resetelement'''
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| **'''/screen create aldi_entry [size, design, type5, __ ]'''
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| ***'''Creates a default-screen with the help-text to manipulate the given screen'''
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| **'''/screen setdesign [screen] [screendesign]'''
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| **'''/screen settext [screen] [tilename] [colorvartext...]'''
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| ***'''/screen settext aldi_entry {title, text, button1} [colorvartext...]'''
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| ***'''/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]'''
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| **'''/screen setaction xxx'''
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| **'''/screen settextcolor xxx'''
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| **'''/screen setelementdesign xxx (button styling)'''
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| **'''/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands'''
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| **'''/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1'''
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| **'''/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]'''
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| **
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