SL22W28: Difference between revisions

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* '''Stage is not finished for: Mob, Player, Item etc'''
*'''Stage is not finished for: Mob, Player, Item etc'''
* '''Move actions etc only work somewhat correctly for Players after the last refactor, still needs work'''<br /><br />
*'''Move actions etc only work somewhat correctly for Players after the last refactor, still needs work'''
*'''Fakes:'''
**'''Implement & test the options-container, remove all the setter/getter methods'''<br /><br />


'''Idea: Add a technology that saves you from falling down very far / on teleports. "Space x landing"'''
'''Idea: Add a technology that saves you from falling down very far / on teleports. "Space x landing"'''

Revision as of 21:51, 18 July 2022

◄ SL22W27 | SL22W29 ►


  • Making desktop/panels & plants work the same way & adding public screens (& adding group screens)
    1. PlayerId caller in RenderOrDeliverJob needs to be a list of people (allows for group-screens)
    2. Have a default state for a screenmodel
      1. Bad idea, even the default-screen can have a text like "Welcome, %username%", makes default states worthless
      2. Needs to be created to reduce amount of renderings.
      3. All panels and plants will have the same state for all players initially => only render once
        1. Revisit if we get performance issues only
      4. Try to reuse a plant-render for all plant instances (of the same type) as their default-state should be the same
        1. Revisit if we get performance issues only
  • Globally public screens have a single state that changes/updates on interaction
  • private screens (some plants) have a single default state that can be used for all players and all plants of the same type
    • On interaction of a player a state is created and save in the temp-states of the player
  • NOT SUPPORTED: Screens that can be in the same state for an amount X of players. Only global public or private is allowed.
  • Stage is not finished for: Mob, Player, Item etc
  • Move actions etc only work somewhat correctly for Players after the last refactor, still needs work
  • Fakes:
    • Implement & test the options-container, remove all the setter/getter methods

Idea: Add a technology that saves you from falling down very far / on teleports. "Space x landing"

  • Creating a working player with test-recording replay
    • /player set test Kademlia
    • /player recordvariant test 1
    • /player setactivevariant test 0
    • /player setpda test movetest playplayermotion test,player_test_0_1