SL20W24
2020-06-08
Bug: Rockets from crossbows cause damage in non PVP areas
Bug: Lava flows over plot borders
Bug: SELLING items in adminshop (boots) with repair level is possible
Bug: Shifting plots below bedrock/to bedrock will teleport the player below the world
Bug: Chat-Mention sound will play even if the local-chat message cannot be seen
Bug: Useroption permission starts with uppercase "Kadi"
Flying machinges are possible - only on own plots!
Duping carpet is currently possible (Piston + Slime + coral)
Feature: Implement async player distance checking
Offstream done:
Skylight checking on a block "isSolid()" with n(type) and IBlockData type
- Implemented new Heightmap for our system.
- SKYLIGHT_HEIGHTMAP("SKYLIGHT_HEIGHTMAP", HeightMap.Use.LIVE_WORLD, HeightMap.skyLightPredicate), // kade
- Still need to rewrite growth code in WorldTicker
2020-06-09
Bug: Bamboo not growing if only 1 block high
Skill System:
- UserData: Level, Broken Blocks / Killed Entities / UserStats
Brainstorming Skill System
Mcmmo:
*MiningType (Gathering)
*WeaponType (Combat, Swords, Archery, Armor )
*MovementType (Walking, Flying, Swimming, Teleport, Falling, Jumping, Breathing (Oxygen), Riding (Horses/Minecarts) )
*SpecialTypes (Acrobatics, Repair, Taming, Brewing/Alchemy, Crafting, Fishing 'Treasure finding')
*Acrobatics
*FastFood Skill (eate more than needed)
/skill -> CommandManager | Info | Set [skill] | activate | SkillNames enum
SkillSnooper
SkillManager ( ... )
UserPod -> SkillData (Level/Xp/BrokenBlocks etc.)
XSkillAction
Test a Tool that will create a 10x1x1 line of blocks
- Implemented Skill Commands/Manager/Skilltype/SkillPod
- Introduced first test skill "Mining" that can break any stoneblock instantly
- Implemented some nice effects for the Skill
- Implemented a rate-limit on executing
- Usage: Rename ANY item to "Mining" hand hold in the off-hand!
2020-06-10
Brainstorm: What is the difference between Tools ans Skills?
- Currently Tools and Skills are basically the same. We need to make them different - otherwise there is no need to implement both
- Tools always temporary (until used up)
- Skills regenerate - forever
- Skill: Generate %more UBI based on online time
- Skill: Generate some food while offline
- Skill: Generate fuel for RB passively
- Skill: Need to reach Level X of Mining to actually enable crafting of "Mining Tool Level 2"
- Skills basically unlock stuff or generate something passively - everything else could be a tool.
- Compression/Decompression of Blocks
- KShop like menu with the available skills based on the user level
- Compression will cost "Energy" (?)
- User has Energy storage in his backpack
- Energy storage can be drained/filled
- Maybe a passive skill to generate small amounts of energy over time (solar panels / rocket fuel converter)
- Warping needs energy? Teleporting far distances needs more energey?
- Teleporting often uses up more energy?
- Energy used to quick-start rocket boots (similar to hybrid car engine)
- Decompression is free
- Leveling up the skill of Compressing will consume the items we want to compress!
2020-06-13
- I dont like "Skills"
- We have Space Stations, Mars Colonies , we have "Rockets" (Boots), we have Fuel, probably Energy/Powers as well.
- We got a polluted earth, we have 'real' planets.
- More realistic to have Tools, to have Resources, to have Materials --> Research/Technologies
- Research
- Example: Unlocking Compression/Decompression of Cobblestone.
- Cost: Invest 5000 Cobblestone (Farm/Buy 5k Cobblestone)
- Unlocks Cobble De/Compression
- Unlocking further technologies has preconditions
- We basically have a research-tree that defines in what order we can research/unlock
- Example: Unlocking Compression/Decompression of Cobblestone.
2020-06-14
- WE NEED SPACESHIPS AND SPACE STATIONS!. Plz give pics / blocks
- Unimportant: Spaceship without interior -> Design only in the lobby
- Important: Spaceship with interior (not too big!) used as 'player base' with upgrade/research station on it
- Implemented Research(Manager/Command), ResearchProgress
Reddit recap
- Wrench Tool: Allows rotation of blocks by shift clicking https://www.reddit.com/r/EscapeToMars/comments/h0lx7z/wrench_tool_to_change_blockstates/
- Refill Tool: Moves last used Item into hand if empty (Probably not usable as a client-script can do the same and needs no crafting?) https://www.reddit.com/r/EscapeToMars/comments/h0l3h4/refill_tool/
- Skill-Tree: We need some form of a SkillTree/SkillSystem. One possibility would be: https://www.reddit.com/r/EscapeToMars/comments/h0axro/skill_menu_example/ (I´d prefer /navi pages )