SL21W25: Difference between revisions
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**'''Particles''' | **'''Particles''' | ||
*** LIGHT, DUST_COLOR_TRANSITION(DustTransition.class), VIBRATION(Vibration.class), FALLING_SPORE_BLOSSOM, SPORE_BLOSSOM_AIR, SMALL_FLAME, SNOWFLAKE, DRIPPING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, FALLING_DRIPSTONE_WATER, GLOW_SQUID_INK, GLOW, WAX_ON, WAX_OFF, ELECTRIC_SPARK, SCRAPE, | *** LIGHT, DUST_COLOR_TRANSITION(DustTransition.class), VIBRATION(Vibration.class), FALLING_SPORE_BLOSSOM, SPORE_BLOSSOM_AIR, SMALL_FLAME, SNOWFLAKE, DRIPPING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, FALLING_DRIPSTONE_WATER, GLOW_SQUID_INK, GLOW, WAX_ON, WAX_OFF, ELECTRIC_SPARK, SCRAPE, | ||
**new '''Sounds''' | |||
**'''Tag'''<Material> in NMS possibly usable for grouping/checking? | |||
** |
Revision as of 23:16, 20 June 2021
- Upgrading directly to 1.17.X without working latest 1.16.5 YOLO
Interesting 1.17.X stuff:
- block float getBreakSpeed
- sign setGlowingText
- MemoryKey
- PLAY_DEAD_TICKS
- TEMPTATION_COOLDOWN_TICKS
- IS_TEMPTED
- LONG_JUMP_COOLING_DOWN
- HAS_HUNTING_COOLDOWN
- RAM_COOLDOWN_TICKS
- Entity
- AXOLOTL("axolotl", Axolotl.class, -1), GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1), GLOW_SQUID("glow_squid", GlowSquid.class, -1), GOAT("goat", Goat.class, -1), MARKER("marker", Marker.class, -1),
- void setFreezeTicks(int ticks);
- isClimbing()
- Marker-Entity? What can we use it for? Does it tick? Can it have a name? visible?
- Pose.LONG_JUMPING ?
- ChunkData.getMinHeight
- Bundle in general does not really work with our LibId system as well (Shulkerboxes, Books)
- NEW MAP COLORS (12)!
- c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52), c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77), c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
- GameEvent?
- New Blocks: 1 Billion new Blocks
- TUFF(24364), DRIPSTONE_BLOCK(26227),
- ROOTED_DIRT(11410),
- AZALEA_LEAVES(23001, Leaves.class),
- TINTED_GLASS
- GLOW_LICHEN
- LIGHT
- DIRT_PATH
- Particles
- LIGHT, DUST_COLOR_TRANSITION(DustTransition.class), VIBRATION(Vibration.class), FALLING_SPORE_BLOSSOM, SPORE_BLOSSOM_AIR, SMALL_FLAME, SNOWFLAKE, DRIPPING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, FALLING_DRIPSTONE_WATER, GLOW_SQUID_INK, GLOW, WAX_ON, WAX_OFF, ELECTRIC_SPARK, SCRAPE,
- new Sounds
- Tag<Material> in NMS possibly usable for grouping/checking?