SL21W27: Difference between revisions
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**Implement stacking of chunk data test command | **Implement stacking of chunk data test command | ||
**Fix mc always loading world-spawn on player connection | **Fix mc always loading world-spawn on player connection | ||
* | *Implement a DenyList to disable a set of blocks we do not want to be using in the beginning | ||
** | **Bundle | ||
** | **ShulkerBoxes | ||
** | **Sculk sensor | ||
** | **Maps | ||
**ItemFrame / Paintings ? (should be ok because of special manager) | **ItemFrame / Paintings ? (should be ok because of special manager) | ||
**Heads? (should be ok because of whitelist) | **Heads? (should be ok because of whitelist) | ||
** | **Written Books? Probably want a management-system for this? Maybe like ISBN? | ||
*** | ***We dont really need "random books" all over the place. | ||
*** | ***Would even prevent all kinds of book-spam-attacks | ||
* | *Reimplement World-Saver and test validity by crashing the server after a save-execution | ||
** | **Still needed for re-opening files to make sure we do not loose too much on a crash | ||
** | **Still needed to write out chunks that are loaded for a long time and would be lost on a crash | ||
** | **Validate saving frequency is down a LOT as we save entities in their own system | ||
** | **Validate entities are force-saved as well! | ||
** | **MC Still saves everything at once "Saving chunks for level" including entitiy data | ||
*** | ***Reintroduction of World-Save is needed in the end | ||
*Add /world reload command | *Add /world reload command | ||
* | *Implement a TutorialManager | ||
**Commands | **Commands | ||
**Tutorial-data-Class | **Tutorial-data-Class | ||
Line 38: | Line 38: | ||
**Facade | **Facade | ||
**Actions | **Actions | ||
** | **TutorialPod | ||
***<br /> | ***<br /> | ||
**** | **** | ||
**** | **** |
Latest revision as of 21:39, 3 November 2022
- 1.17.1 Update
- EntityDestroyPacket accepts a list again \o/
- Implement Entity copy in Chunkli with new EntityManagement-System of Minecraft
- Implement stacking of chunk data test command
- Fix mc always loading world-spawn on player connection
- Implement a DenyList to disable a set of blocks we do not want to be using in the beginning
- Bundle
- ShulkerBoxes
- Sculk sensor
- Maps
- ItemFrame / Paintings ? (should be ok because of special manager)
- Heads? (should be ok because of whitelist)
- Written Books? Probably want a management-system for this? Maybe like ISBN?
- We dont really need "random books" all over the place.
- Would even prevent all kinds of book-spam-attacks
- Reimplement World-Saver and test validity by crashing the server after a save-execution
- Still needed for re-opening files to make sure we do not loose too much on a crash
- Still needed to write out chunks that are loaded for a long time and would be lost on a crash
- Validate saving frequency is down a LOT as we save entities in their own system
- Validate entities are force-saved as well!
- MC Still saves everything at once "Saving chunks for level" including entitiy data
- Reintroduction of World-Save is needed in the end
- Add /world reload command
- Implement a TutorialManager
- Commands
- Tutorial-data-Class
- Name, Location, Area
- Item-List to add
- Item-List to remove?
- Clean/clear inventory
- Temp-Save inventory / load inventory?
- Reset flight-data?
- Persistence
- Facade
- Actions
- TutorialPod