SL22W28
- Making desktop/panels & plants work the same way & adding public screens (& adding group screens)
- PlayerId caller in RenderOrDeliverJob needs to be a list of people (allows for group-screens)
Have a default state for a screenmodel- Bad idea, even the default-screen can have a text like "Welcome, %username%", makes default states worthless
- Needs to be created to reduce amount of renderings.
All panels and plants will have the same state for all players initially => only render once- Revisit if we get performance issues only
Try to reuse a plant-render for all plant instances (of the same type) as their default-state should be the same- Revisit if we get performance issues only
- Globally public screens have a single state that changes/updates on interaction
- private screens (some plants) have a single default state that can be used for all players and all plants of the same type
- On interaction of a player a state is created and save in the temp-states of the player
- NOT SUPPORTED: Screens that can be in the same state for an amount X of players. Only global public or private is allowed.
- Stage is not finished for: Mob, Player, Item etc
- Move actions etc only work somewhat correctly for Players after the last refactor, still needs work
- Fakes:
- Implement & test the options-container, remove all the setter/getter methods
- Cleanup sendMetaUpdate an others if possible
Idea: Add a technology that saves you from falling down very far / on teleports. "Space x landing"
- Creating a working player with test-recording replay
- /player set test Kademlia
- /player recordvariant test 1
- /player setactivevariant test 0
- /player setpda test movetest playplayermotion test,player_test_0_1