SL23W09
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- CCRender: GameServicesui.exe crashing the game regularly needs to be killed on reset
- DocImpl / Manager refactor
- First interaction between FPlayer an Screen Doc
- Ability to set actions via desktop to screen elements
- Refactoring to allow multiple action-entries per button on a screen
- Implement PdaEntries with predefined namings (enums) E1,E2,E3
- Change Variant Naming to be predefined enums V1,V2,V3 to reduce complexity
- Implement navigation-style listing of pdaEntries in popup
- Test multi-action execution
- Test multi-replay execution
- General problem:
- If we have a lot of temp-data to show states on the screen the code-complexity gets too large
- For example for SelectPdaPopDiv we have state information that we need to find, set and finally cleanup in the end
- psClone.removeSerialKey(PageSerialKeys.SelectedMotion);
- psClone.removeSerialKey(PageSerialKeys.SelectedVariant);
- psClone.removeSerialKey(PageSerialKeys.SelectedPdaEntry);
- psClone.removeSerialKey(PageSerialKeys.SelectedPdaType);
- psClone.removeSerialKey(PageSerialKeys.InputKey);
- psClone.removeMapValue(PageOptions.InputMap, InputKey.PdaTextInput);
- Something like a preConsutrction method does not work as we need access to the Flambda-Types fro the DivActions, those would be lost / need casting Needs a new instance anyway beforehand wich is trash as well
- Html pre = (Html) getClazz().getConstructor().newInstance();
- pre.preConstruction(desktop, bb);
- Currently used alternative in screenshot is shitty as well tho