SL23W44
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- Stubs: Marker implementation vs OreMarkers
- An OreMarker can be simpler but is specific
- MarkerStubs probably should have additional manipulations similar to ItemDisplays
- Usages: Highlight a location, highlight a plot
- Highlight with movement: Mark a plot at current height an move to 300 height over 5 seconds, needs Transition + Duration, Start
- Can be used as well to make the entity slowly grow larger; giving better visibility for multiple locations that could obscure each other from the start
- Highlight a non-block area. For example a location marker with a sims-style diamond shape, needs Rotation
- In addition this kind of marker would probably be best as a 2D-Text marker (auto rotating), making it necessary to use two different implementations
- Text CANNOT glow, so no xray stile marking: Making them not useful generally?
- Make the rectangle always face the player for clear visibility, needs Billboard
- Set a ViewRange for the given entity, probably not useful as a hack-client can ignore it, only "anti lag" setting we can add later
- Report stange Lombok bug killing eclipse: https://github.com/projectlombok/lombok/issues/3540
- Followup open eclipse bug https://github.com/eclipse-jdt/eclipse.jdt.core/issues/1592
- Fix MarkersAction sending packets, move that part to NMS or some helper
- Test some sort of plot-marker implementation, how do we add that to chunkli? That one is independent currently, just a shitty minified version for chunkli maybe?
- We should save the states of the chunk markers for a longer period of time, as we could make those chaneable by the user (move up,down, shrink, color, etc.; hitting them could move them out of the way as well / upwards)
- We should save the states of the chunk markers for a longer period of time, as we could make those chaneable by the user (move up,down, shrink, color, etc.; hitting them could move them out of the way as well / upwards)