Todo
User / Building Todos
- Space Station, Space Ships
- Moonbase, Marsbase
- Earth Teleporter, Space-Station Travelling System
- Space Station drop down into planet sectors?
Design Todos
- SL20W23: Land Command chat coloring output updates
Small Things
- Todo: Change plot-border info message to double-chest only (and include beds)
- Bug: /land previewrestore removes ArmorStands on top of each other
- Check world-based permissions (homes working in nether)
- Mobs dont spawn in the starter/island world?
- Bug: ItemFrames can be griefed currently (block place)
- Todo: Add Stream commands for !navi !fakestuff !area !land !shop !desktop !youtube !kadcon !etm !german !effects
- Implement custom whitelist message, banned message, vip login message
Ideas / Brainstorm
- Desktop: Universe Map
- Desktop: Planet Info
- Desktop: Fuel Usage / Time Travel?
- Desktop: Research Tree?
- Desktop: Tool overview & information / description
- Desktop: Planet / FW Map + Teleport?
- TradeManager: Transaction ID / Trade History / Trade Volume / API
- SL20W24: Mcmmo Skill list, Tools Vs Skills
All the open Todos
- LibMeta: / removeProxy / try to integrate Books/Shulkerboxes/test Shop system with Lib hashes
- Crafting Recipes Permission System? Do we want some tools to only work after researching/leveling?
- Fix Tablist Skin now showing layers
- World
- Research / Technology tech tree creation. Allow unlimited upgrading for some things
- Solution for changing Materials on new Minecraft versions (Library System)
- TODO: LibItems could get Updated if Minecraft removes internals (Enchantments get auto renamed)
- Bug: FakeViewDistance not working correclty / FakeView is still disabled / breaks vanilla chunk light?
- Bug: SkyLightHeightmap does not respect fences at least. Hightmap stops at fence - but fences have 15 light level
- Implement fuel correctly
- Possibly implement login-queue system?
- Desktop: Tutorial Mode / Starter Mode
- Friendlist on the screen
NiceToHave at some point
- Feature: Only send out parts of the screen that are affected by menu changes
- Feature: Allow Desktops to be private/public
- Feature: Allow Desktops to have cursors of other people if wanted
- Desktop, todo: Difficult to input text/string/numbers
- "Expand Universe"
N2H: Missions
- Mission Goal (Break 10 diamondore, harvest 10 goldore, sell 10 diamond to adminshop)
- Mission Goal (go to location X,Y,Z)
- Desktop Mission Details view (Tracking-Button, Progress-Bar, Description, Name)
- (Tutorial Missions to get starter plot/ farmworld etc )
- Special Mission items (soulbound) to make them only work for one player
- Active Missions visible in desktop including a description
- Desktop Button to re-enable the goal-tracking
N2H: Tutorial
- Learn that flying to the sky == teleport
- Tutorial Planet -> Fly Up -> Space Station
- Tutorial Asteroid crash landing?
Grave
- Update FPanel Implementation to allow Images to be rotated up and down
- Idea: How can array lookups be slower than a hashmap?
- Idea: How to use Players as QA (TraceHelper)
- Idea: Explain what makes crops growing slow in minecraft (chunk loading / page cache cpu problem)
- Missing Sound for 2+ Month sub notifications
- Test text2speech
- Countdown clock on stream starting (+ coffee clock)
- Update /land info command to the new system
- Try to implement onclick events for plot flags
- SL20W23: Amazing visual updates we need to implement (from 22855)
- Bug: ? TileEntities are not deleted correclty? Chests dont drop their loot sometimes on removal?
- Bug: Bungeecord steals /server command
- Bug: Turtle helmet will result in constant EntityEffect Event spam: (EntityHuman.java:233) this.addEffect(new MobEffect(MobEffects.WATER_BREATHING, 200, 0, false, false,
- Bug: Two implementations of "OnlineStats". Remove the old impl (StatsPod.onlineTimes)
- Change Controller for OnlineTimes to /user/[podtype?]/... /user/onlinetime/ /user/stats
Open Offstream todolist
- Bug: Make sure the executing player of a chunkli action cannot execute commands while the action is running (except OPs)
- RegenWorldAreaAction needs a param if we want to use slow or forced writes ( conf.setForceWrite(false); conf.setForceRead(false); )
- Bug?: ResponseEntity tries to compare non comparable values?
- Bug: Shop output and transaction numbers do not match (0.01 cent off; caused by fees?)
- Move the ShopSign Text to the json/Shop.class
- Bug: Somehow the heightmap of chunks gets broken resulting in plants not growing correclty? What causes this?
- Shop: any (Buy anything in the shop for the same price)
- Hide Items in the Shop that cannot be bought (bedrock?) but keep items with custom display names! (info area)
- LibId: Create head on existing lib is bugged (partially fixed...)
- LibMeta libMeta = KAccessI.getLibraryManager().get(c.getName()); KAccessI.getLibraryManager().removeProxy(libMeta.getLibId(), bItemType.Head);
- F: Crafting Recipes do not check any permission? Do we want to hide some recipes behind perms? (Leveling System)
N2H Old
Dynmap render on the Desktop? Missing Feature: /chunk rotate does not rotate fmodels/fplayer
Offstream: Fox-AI is shit. We need to limit foxes and/or remove parts of the AI app//net.minecraft.server.PathfinderGoalFleeSun.c(SourceFile:67)
Idea: Keep a ChatHistory based on each user ( json chat output data + command history data )
(offstream) Bug: slowlySaveLevel with IOThread and fakechunks creates syncroinzation problems ultimately resulting in errors on chunk saving
Add and check permissions for each useroption.
Add and check permissions for specific recipes?
OffStream: Move the ShopSign Text to the json/Shop.class
OffStream: Shop: any (Buy anything in the shop for the same price)
Idea: SuffixSearchTree takes a LOT of time to rebuild (onDelete) maybe use some other searchtree implementation?
Add "error sound" that gets played if the user is spamming / should stop typing too much in chat
API Requests:
- Give all existing worlds
- Give all existing accounts
- Give UUID -> PlayerName lookup
- Transaction
- Monthly (cached possibly?)
- Item LibId TransactionBuilder
- Item Quantity TransactionBuilder
- ItemLibrary
- LibId exporting?
- // FIXME: We still need to deregister mapids if our cachesize is reached. Currently we just delete everything if the cache limit was hit