SL22W38: Difference between revisions
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*'''Rename everything in Chunkli commands/Actions to Templates''' | *'''Rename everything in Chunkli commands/Actions to Templates''' | ||
**'''But Not the Blueprint directly in the Area''' | **'''But Not the Blueprint directly in the Area''' | ||
* | *LandOption toggle Blueprint on/off | ||
** | **Add Icon for Blueprints | ||
**'''Finish the Blueprint Commands for Kadi''' | **'''Finish the Blueprint Commands for Kadi''' | ||
** | **Implement only selecting plots for the blueprint-area that are usable for the given player | ||
** | ** | ||
*Fix desktop being rendered for other people ? | *Fix desktop being rendered for other people ? | ||
* | * | ||
* | *Fix state-switching for blueprint session / auto-cancel BP session on movement outside the area | ||
* | *Automatically update the selection area if a block is filtered | ||
*'''Integrate Blueprints into logging system''' | *'''Integrate Blueprints into logging system''' | ||
*'''Define maxima for blueprint areas for players''' | *'''Define maxima for blueprint areas for players''' | ||
**'''Make them upgradable?''' | **'''Make them upgradable?''' | ||
*'''NBT data currently gets lost in blueprint system'''<br /> | *'''NBT data currently gets lost in blueprint system''' | ||
*Fixed but that incorrectly refreshed fakes on reloads<br /> | |||
** | ** |
Latest revision as of 19:05, 3 October 2022
- Rename everything in Chunkli commands/Actions to Templates
- But Not the Blueprint directly in the Area
- LandOption toggle Blueprint on/off
- Add Icon for Blueprints
- Finish the Blueprint Commands for Kadi
- Implement only selecting plots for the blueprint-area that are usable for the given player
- Fix desktop being rendered for other people ?
- Fix state-switching for blueprint session / auto-cancel BP session on movement outside the area
- Automatically update the selection area if a block is filtered
- Integrate Blueprints into logging system
- Define maxima for blueprint areas for players
- Make them upgradable?
- NBT data currently gets lost in blueprint system
- Fixed but that incorrectly refreshed fakes on reloads