SL24W49: Difference between revisions
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* minecraft:player_loaded <- possibly usable for render client if we connect directly to servers at some point | * minecraft:player_loaded <- possibly usable for render client if we connect directly to servers at some point | ||
* Validate shadow_color is respected in TextFakes | * Validate shadow_color is respected in TextFakes | ||
* VaultDispaly (Mobspawner thingy) | |||
* '''PlayerInputEvent''' | |||
* '''TransmuteRecipe''' | |||
* '''ClientboundEntityPositionSyncPacket usable maybe for fakes? CLIENTBOUND_ENTITY_POSITION_SYNC''' | |||
* '''ClientboundPlayerRotationPacket CLIENTBOUND_PLAYER_ROTATION''' | |||
* '''ClientboundRecipeBookAddPacket''' | |||
* '''ClientboundRecipeBookSettingsPacket''' | |||
* '''ClientboundRecipeBookSettingsPacket''' | |||
* '''ClientboundSetCursorItemPacket?''' | |||
* '''ClientboundSetPlayerInventoryPacket?''' | |||
* CommonPlayerSpawnInfo contains seaLevel now | |||
* CLIENTBOUND_SET_HELD_SLOT, SERVERBOUND_CLIENT_TICK_END, SERVERBOUND_PICK_ITEM_FROM_BLOCK, SERVERBOUND_PICK_ITEM_FROM_ENTITY, SERVERBOUND_PLAYER_LOADED, CLIENTBOUND_SET_CURSOR_ITEM | |||
* PacketPlayInFlying horizontalCollision flag | |||
Revision as of 16:44, 8 December 2024
(work)
1.21.4 Changes:
- minecraft:player_loaded <- possibly usable for render client if we connect directly to servers at some point
- Validate shadow_color is respected in TextFakes
- VaultDispaly (Mobspawner thingy)
- PlayerInputEvent
- TransmuteRecipe
- ClientboundEntityPositionSyncPacket usable maybe for fakes? CLIENTBOUND_ENTITY_POSITION_SYNC
- ClientboundPlayerRotationPacket CLIENTBOUND_PLAYER_ROTATION
- ClientboundRecipeBookAddPacket
- ClientboundRecipeBookSettingsPacket
- ClientboundRecipeBookSettingsPacket
- ClientboundSetCursorItemPacket?
- ClientboundSetPlayerInventoryPacket?
- CommonPlayerSpawnInfo contains seaLevel now
- CLIENTBOUND_SET_HELD_SLOT, SERVERBOUND_CLIENT_TICK_END, SERVERBOUND_PICK_ITEM_FROM_BLOCK, SERVERBOUND_PICK_ITEM_FROM_ENTITY, SERVERBOUND_PLAYER_LOADED, CLIENTBOUND_SET_CURSOR_ITEM
- PacketPlayInFlying horizontalCollision flag