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* VaultDispaly (Mobspawner thingy) | * VaultDispaly (Mobspawner thingy) | ||
* PlayerInputEvent | * PlayerInputEvent | ||
* | * TransmuteRecipe | ||
* '''ClientboundEntityPositionSyncPacket usable maybe for fakes? CLIENTBOUND_ENTITY_POSITION_SYNC''' | * '''ClientboundEntityPositionSyncPacket usable maybe for fakes? CLIENTBOUND_ENTITY_POSITION_SYNC''' | ||
* '''ClientboundPlayerRotationPacket CLIENTBOUND_PLAYER_ROTATION''' | * '''ClientboundPlayerRotationPacket CLIENTBOUND_PLAYER_ROTATION''' | ||
Latest revision as of 19:54, 17 January 2025
(work)
1.21.4 Changes:
- minecraft:player_loaded <- possibly usable for render client if we connect directly to servers at some point
- Validate shadow_color is respected in TextFakes
- VaultDispaly (Mobspawner thingy)
- PlayerInputEvent
- TransmuteRecipe
- ClientboundEntityPositionSyncPacket usable maybe for fakes? CLIENTBOUND_ENTITY_POSITION_SYNC
- ClientboundPlayerRotationPacket CLIENTBOUND_PLAYER_ROTATION
- ClientboundRecipeBookAddPacket
- ClientboundRecipeBookSettingsPacket
- ClientboundRecipeBookSettingsPacket
- ClientboundSetCursorItemPacket?
- ClientboundSetPlayerInventoryPacket?
- CommonPlayerSpawnInfo contains seaLevel now
- CLIENTBOUND_SET_HELD_SLOT, SERVERBOUND_CLIENT_TICK_END, SERVERBOUND_PICK_ITEM_FROM_BLOCK, SERVERBOUND_PICK_ITEM_FROM_ENTITY, SERVERBOUND_PLAYER_LOADED, CLIENTBOUND_SET_CURSOR_ITEM
- PacketPlayInFlying horizontalCollision flag