Alpha 1 Setup: Difference between revisions

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mv create islandsV1 NORMAL -t FLAT -a false
chunk forcewritearea -544,-544 to 512,-512 islandsV1 kademlia:IslandV1Road32
worldrestore generaterestorearea islandsV1
chunk skylightarea -512,-512 to -384,-384 islandsV1
chunk forcesavearea -448,-448 to -384,-384 islandsV1 islandsV1_3
worldrestore generatepreparea islandsV1
chunk forcecopyarea islandsV1,0,-512,128,-384 islandsV1,0,0,1024,1024
chunk tickarea 40 0,256 to 256,384 islandsV1
worldrestore regenworldarea islandsV1 0,0 128,128


+ Replace Spawners
+ Replace Mobs
+ WorldSpawn default setting
== Tool -> Shop-Sign
== Tool -> Test library create tool cmd
== Tool -> BiomeBucket
== Tool -> Starter Pickaxe/Axe
== Crate-> Starter Crate Test
chunk forcewritearea -100,-100 to 100,100 world kademlia:Spawn10
rar -m1 a 20000_2020_v1.rar 20000
rar -m1 a BungeeCord_2020_v1.rar BungeeCord
--------------------- Todos --------------------------
+ Create FW world
+ Generate FW world
+ Setup WG-Region border
+ Check/Remove Teleportation
+ Implement Flying to the sky to get back
+ Implement Teleport delay of 10 Min (after TP into world the timer starts to go down, at 0 TP is possible but costs money /rescue)
+ Players should get fuel and fly out of the world
+ Create Nether world
+ Generate FW world
+ Setup WG-Region border
+ Check/Remove Teleportation
+ How do we "fly out" of the nether?
+ Implement Teleport delay of 10 Min as in FW
+ Dynmap render islandsV1
+ Dynmap render starterV1
+ Dynmap render world
+ Dynmap render fw
+ Dynmap render nether
+ Implement "Heartstone" teleporting back to starter plot
+ Only allow playing after the player has bought a starter plot
+ Setup basic AdminShop
+ Buy Boots
+ Buy Boots fuel
+ Sell wheat, melons etc,
+ Buy food
+ (Implement getting heartstone-warp as a start-quest)
+ Add small islands of 4 chests (goodies) to the 4 edge GS of each edge of a starter-plot. This makes players want to buy all plots
+ Fix KBank adminshop name
+ Implement golden "named" (copyright) shops
------------------ Setup new server -------------------------------
+ set server.properties server-port=
+ set kade.yml xray & fakeview settings
+ Chunkli
+ Create Chunkli server
+ Add chunkli server + pass to yml
+ Dynmap
+ Clear worlds.txt
+ Kadi
+ set servername
+ change servername-folder
+ set sqldatabase database name
+ (set couchbase name)
+ (set tablist sql db)
+ clean user profiles
+ clean user profiles
+ clean user profiles
+ Multiverse
+ Cleanup worlds
+ Prism
+ database: bdlprism_20000
+ WorldGuard
+ clean up WG worlds

Revision as of 20:25, 3 March 2020

mv create islandsV1 NORMAL -t FLAT -a false chunk forcewritearea -544,-544 to 512,-512 islandsV1 kademlia:IslandV1Road32 worldrestore generaterestorearea islandsV1 chunk skylightarea -512,-512 to -384,-384 islandsV1 chunk forcesavearea -448,-448 to -384,-384 islandsV1 islandsV1_3 worldrestore generatepreparea islandsV1 chunk forcecopyarea islandsV1,0,-512,128,-384 islandsV1,0,0,1024,1024 chunk tickarea 40 0,256 to 256,384 islandsV1 worldrestore regenworldarea islandsV1 0,0 128,128


+ Replace Spawners + Replace Mobs

+ WorldSpawn default setting

== Tool -> Shop-Sign == Tool -> Test library create tool cmd == Tool -> BiomeBucket == Tool -> Starter Pickaxe/Axe == Crate-> Starter Crate Test


chunk forcewritearea -100,-100 to 100,100 world kademlia:Spawn10



rar -m1 a 20000_2020_v1.rar 20000

rar -m1 a BungeeCord_2020_v1.rar BungeeCord



Todos --------------------------

+ Create FW world + Generate FW world + Setup WG-Region border + Check/Remove Teleportation + Implement Flying to the sky to get back + Implement Teleport delay of 10 Min (after TP into world the timer starts to go down, at 0 TP is possible but costs money /rescue) + Players should get fuel and fly out of the world + Create Nether world + Generate FW world + Setup WG-Region border + Check/Remove Teleportation + How do we "fly out" of the nether? + Implement Teleport delay of 10 Min as in FW + Dynmap render islandsV1 + Dynmap render starterV1 + Dynmap render world + Dynmap render fw + Dynmap render nether

+ Implement "Heartstone" teleporting back to starter plot + Only allow playing after the player has bought a starter plot + Setup basic AdminShop + Buy Boots + Buy Boots fuel + Sell wheat, melons etc, + Buy food + (Implement getting heartstone-warp as a start-quest) + Add small islands of 4 chests (goodies) to the 4 edge GS of each edge of a starter-plot. This makes players want to buy all plots + Fix KBank adminshop name + Implement golden "named" (copyright) shops



Setup new server -------------------------------

+ set server.properties server-port= + set kade.yml xray & fakeview settings + Chunkli + Create Chunkli server + Add chunkli server + pass to yml + Dynmap + Clear worlds.txt + Kadi + set servername + change servername-folder + set sqldatabase database name + (set couchbase name) + (set tablist sql db) + clean user profiles + clean user profiles + clean user profiles + Multiverse + Cleanup worlds + Prism + database: bdlprism_20000 + WorldGuard + clean up WG worlds