Alpha 1 Setup: Difference between revisions

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chunk forcecopyarea islandsV1,0,-512,128,-384 islandsV1,0,0,1024,1024
chunk forcecopyarea islandsV1,0,-512,128,-384 islandsV1,0,0,1024,1024
chunk tickarea 40 0,256 to 256,384 islandsV1
chunk tickarea 40 0,256 to 256,384 islandsV1
worldrestore regenworldarea islandsV1 0,0 128,128<br /><br /><br />+ Replace Spawners
worldrestore regenworldarea islandsV1 0,0 128,128
+ Replace Mobs<br />+ WorldSpawn default setting<br />== Tool -> Shop-Sign== Tool -> Test library create tool cmd== Tool -> BiomeBucket== Tool -> Starter Pickaxe/Axe== Crate-> Starter Crate Test<br /><br />chunk forcewritearea -100,-100 to 100,100 world kademlia:Spawn10<br /><br /><br /><br />rar -m1 a 20000_2020_v1.rar 20000<br />rar -m1 a BungeeCord_2020_v1.rar BungeeCord<br /><br />
 
--------------------- Todos --------------------------<br />+ Create FW world
 
 
+ Replace Spawners
+ Replace Mobs
 
+ WorldSpawn default setting
 
== Tool -> Shop-Sign== Tool -> Test library create tool cmd== Tool -> BiomeBucket== Tool -> Starter Pickaxe/Axe== Crate-> Starter Crate Test
 
 
chunk forcewritearea -100,-100 to 100,100 world kademlia:Spawn10
 
 
 
 
rar -m1 a 20000_2020_v1.rar 20000
 
rar -m1 a BungeeCord_2020_v1.rar BungeeCord
 
 
 
 
--------------------- Todos --------------------------
 
+ Create FW world
+ Generate FW world
+ Generate FW world
+ Setup WG-Region border
+ Setup WG-Region border
Line 26: Line 50:
+ Dynmap render world
+ Dynmap render world
+ Dynmap render fw
+ Dynmap render fw
+ Dynmap render nether<br />+ Implement "Heartstone" teleporting back to starter plot
+ Dynmap render nether
 
+ Implement "Heartstone" teleporting back to starter plot
+ Only allow playing after the player has bought a starter plot
+ Only allow playing after the player has bought a starter plot
+ Setup basic AdminShop
+ Setup basic AdminShop
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+ Add small islands of 4 chests (goodies) to the 4 edge GS of each edge of a starter-plot. This makes players want to buy all plots
+ Add small islands of 4 chests (goodies) to the 4 edge GS of each edge of a starter-plot. This makes players want to buy all plots
+ Fix KBank adminshop name
+ Fix KBank adminshop name
+ Implement golden "named" (copyright) shops<br />
+ Implement golden "named" (copyright) shops
 
 
 
------------------ Setup new server -------------------------------+ set server.properties server-port=+ set kade.yml xray & fakeview settings
------------------ Setup new server -------------------------------+ set server.properties server-port=+ set kade.yml xray & fakeview settings
+ Chunkli
+ Chunkli

Revision as of 20:41, 3 March 2020

mv create islandsV1 NORMAL -t FLAT -a false chunk forcewritearea -544,-544 to 512,-512 islandsV1 kademlia:IslandV1Road32 worldrestore generaterestorearea islandsV1 chunk skylightarea -512,-512 to -384,-384 islandsV1 chunk forcesavearea -448,-448 to -384,-384 islandsV1 islandsV1_3 worldrestore generatepreparea islandsV1 chunk forcecopyarea islandsV1,0,-512,128,-384 islandsV1,0,0,1024,1024 chunk tickarea 40 0,256 to 256,384 islandsV1 worldrestore regenworldarea islandsV1 0,0 128,128


+ Replace Spawners + Replace Mobs

+ WorldSpawn default setting

== Tool -> Shop-Sign== Tool -> Test library create tool cmd== Tool -> BiomeBucket== Tool -> Starter Pickaxe/Axe== Crate-> Starter Crate Test


chunk forcewritearea -100,-100 to 100,100 world kademlia:Spawn10



rar -m1 a 20000_2020_v1.rar 20000

rar -m1 a BungeeCord_2020_v1.rar BungeeCord




Todos --------------------------

+ Create FW world + Generate FW world + Setup WG-Region border + Check/Remove Teleportation + Implement Flying to the sky to get back + Implement Teleport delay of 10 Min (after TP into world the timer starts to go down, at 0 TP is possible but costs money /rescue) + Players should get fuel and fly out of the world + Create Nether world + Generate FW world + Setup WG-Region border + Check/Remove Teleportation + How do we "fly out" of the nether? + Implement Teleport delay of 10 Min as in FW + Dynmap render islandsV1 + Dynmap render starterV1 + Dynmap render world + Dynmap render fw + Dynmap render nether

+ Implement "Heartstone" teleporting back to starter plot + Only allow playing after the player has bought a starter plot + Setup basic AdminShop + Buy Boots + Buy Boots fuel + Sell wheat, melons etc, + Buy food + (Implement getting heartstone-warp as a start-quest) + Add small islands of 4 chests (goodies) to the 4 edge GS of each edge of a starter-plot. This makes players want to buy all plots + Fix KBank adminshop name + Implement golden "named" (copyright) shops



Setup new server -------------------------------+ set server.properties server-port=+ set kade.yml xray & fakeview settings

+ Chunkli + Create Chunkli server + Add chunkli server + pass to yml + Dynmap + Clear worlds.txt + Kadi + set servername + change servername-folder + set sqldatabase database name + (set couchbase name) + (set tablist sql db) + clean user profiles + clean user profiles + clean user profiles + Multiverse + Cleanup worlds + Prism + database: bdlprism_20000 + WorldGuard + clean up WG worlds