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(Created page with "<br /> * Chunkli Block Selection, Chunk Selection * Blueprint Modes: SelectMin, SelectMax, PushPull, Insert * Blueprint Layers * Blueprint saving from Ch...") |
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* Chunkli Block Selection, Chunk Selection | # Chunkli selection as a WE-CUI tool | ||
* Blueprint Modes: SelectMin, SelectMax, PushPull, Insert | # Allow creation of blueprints | ||
* Blueprint Layers | # Allow insertion of existing blueprints | ||
* Blueprint saving from Chunkli Selection | # Allow merging of multiple blueprint-layers into one area | ||
<br /> | |||
# Blueprint GLASSY MODE only useful for selecting & saving objects | |||
# When inserting BPs: | |||
#* We need to know what we are overwriting (so only glassy if the PLAYER decides to hide a layer) | |||
#* We will have multiple BP layers on at the same time, hiding with glassy is bad UX then | |||
#* necessary to make surrounding area glassy on request | |||
#* <br /> | |||
*Chunkli Block Selection, Chunk Selection | |||
*Blueprint Modes: SelectMin, SelectMax, PushPull, Insert | |||
*Blueprint Layers | |||
*Blueprint saving from Chunkli Selection |
Latest revision as of 22:39, 6 September 2022
- Chunkli selection as a WE-CUI tool
- Allow creation of blueprints
- Allow insertion of existing blueprints
- Allow merging of multiple blueprint-layers into one area
- Blueprint GLASSY MODE only useful for selecting & saving objects
- When inserting BPs:
- We need to know what we are overwriting (so only glassy if the PLAYER decides to hide a layer)
- We will have multiple BP layers on at the same time, hiding with glassy is bad UX then
- necessary to make surrounding area glassy on request
- Chunkli Block Selection, Chunk Selection
- Blueprint Modes: SelectMin, SelectMax, PushPull, Insert
- Blueprint Layers
- Blueprint saving from Chunkli Selection