Kade TodoList: Difference between revisions
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<source> | <source> | ||
protected void dropDeathLoot(boolean flag, int i) { | |||
OutputHelper.error("Debug: old dropDeathLoot is still in use?" + this); //kade | |||
if(hasSpecialName || EntityHelper.isPopulationDisabled(this)) return; //kade, dont drop from named entities as they dont age | |||
if(this instanceof EntityGuardian && this.random.nextFloat() < 0.66){ //kade edit, drop way less stuff for guardians | |||
return; | |||
} | |||
// if(this instanceof EntityEnderman && this.getWorld().environment == Environment.THE_END && this.random.nextFloat() < 0.90){ //kade edit, drop way less stuff for enderman in the end | |||
// return; | |||
// } } | |||
</source | </source> |
Revision as of 14:44, 3 March 2020
- DispenseBehaviorShulkerBox allowed?
- Disable HORSE CarryingChests
- Recheck dropDeathLoot OutputHelper.error("Debug: old dropDeathLoot is still in use?" + this); //kade
- Check EntityGuardian drop rate lowered
protected void dropDeathLoot(boolean flag, int i) {
OutputHelper.error("Debug: old dropDeathLoot is still in use?" + this); //kade
if(hasSpecialName || EntityHelper.isPopulationDisabled(this)) return; //kade, dont drop from named entities as they dont age
if(this instanceof EntityGuardian && this.random.nextFloat() < 0.66){ //kade edit, drop way less stuff for guardians
return;
}
// if(this instanceof EntityEnderman && this.getWorld().environment == Environment.THE_END && this.random.nextFloat() < 0.90){ //kade edit, drop way less stuff for enderman in the end
// return;
// } }