SL20W49: Difference between revisions

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**'''Fully integrate usage of LibId/LibMeta of items for trading'''
**'''Fully integrate usage of LibId/LibMeta of items for trading'''
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**
*Possible upgrading for passive skill gathering
*'''Possible upgrading for passive skill gathering'''
**Generally we want the player to be able to do something while he is not online
**'''Generally we want the player to be able to do something while he is not online'''
**The desktop-webview / research allows us to implement this
**'''The desktop-webview / research allows us to implement this'''
**We need passive skills that generate usable things:
**'''We need passive skills that generate usable things:'''
***Solar panels generate "Power"
***'''Solar panels generate "Power"'''
***
***
**
**
**
**
*
*

Revision as of 11:52, 2 December 2020

◄ SL20W48 | SL20W50 ►

  • Shop system finalization
    • Integrate Meta-Data for ItemStacks with Repair/Damage data
    • Automatically calculate pricing based ond Repair/Damage
    • Update system to support different prices per stack/item
    • Validate removal/placing of shops works correctly with the new management system
    • Make sure world-data is only collected when needed (SignData)
    • Fully integrate usage of LibId/LibMeta of items for trading
  • Possible upgrading for passive skill gathering
    • Generally we want the player to be able to do something while he is not online
    • The desktop-webview / research allows us to implement this
    • We need passive skills that generate usable things:
      • Solar panels generate "Power"