SL20W49: Difference between revisions
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**'''Fully integrate usage of LibId/LibMeta of items for trading''' | **'''Fully integrate usage of LibId/LibMeta of items for trading''' | ||
** | ** | ||
*Possible upgrading for passive skill gathering | *'''Possible upgrading for passive skill gathering''' | ||
**Generally we want the player to be able to do something while he is not online | **'''Generally we want the player to be able to do something while he is not online''' | ||
**The desktop-webview / research allows us to implement this | **'''The desktop-webview / research allows us to implement this''' | ||
**We need passive skills that generate usable things: | **'''We need passive skills that generate usable things:''' | ||
***Solar panels generate "Power" | ***'''Solar panels generate "Power"''' | ||
*** | *** | ||
** | ** | ||
** | ** | ||
* | * |
Revision as of 11:52, 2 December 2020
- Shop system finalization
- Integrate Meta-Data for ItemStacks with Repair/Damage data
- Automatically calculate pricing based ond Repair/Damage
- Update system to support different prices per stack/item
- Validate removal/placing of shops works correctly with the new management system
- Make sure world-data is only collected when needed (SignData)
- Fully integrate usage of LibId/LibMeta of items for trading
- Possible upgrading for passive skill gathering
- Generally we want the player to be able to do something while he is not online
- The desktop-webview / research allows us to implement this
- We need passive skills that generate usable things:
- Solar panels generate "Power"