SL20W49: Difference between revisions
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*'''Shop system finalization''' | *'''Shop system finalization''' | ||
** | **Integrate Meta-Data for ItemStacks with Repair/Damage data | ||
** | **Automatically calculate pricing based ond Repair/Damage [up to -75% for damage and up to -80% for repair level] | ||
**'''Update system to support different prices per stack/item''' | **'''Update system to support different prices per stack/item''' | ||
***Update each stack having a different price shown | |||
***'''Allow buying different kind of items from a single shop''' | |||
**'''Validate removal/placing of shops works correctly with the new management system''' | **'''Validate removal/placing of shops works correctly with the new management system''' | ||
** | **Make sure world-data is only collected when needed (SignData) | ||
**'''Fully integrate usage of LibId/LibMeta of items for trading''' | **'''Fully integrate usage of LibId/LibMeta of items for trading''' | ||
** | ** |
Revision as of 13:45, 2 December 2020
- Shop system finalization
- Integrate Meta-Data for ItemStacks with Repair/Damage data
- Automatically calculate pricing based ond Repair/Damage [up to -75% for damage and up to -80% for repair level]
- Update system to support different prices per stack/item
- Update each stack having a different price shown
- Allow buying different kind of items from a single shop
- Validate removal/placing of shops works correctly with the new management system
- Make sure world-data is only collected when needed (SignData)
- Fully integrate usage of LibId/LibMeta of items for trading
- Possible upgrading for passive skill gathering
- Generally we want the player to be able to do something while he is not online
- The desktop-webview / research allows us to implement this
- We need passive skills that generate usable things:
- Solar panels generate "Power"