SL20W49: Difference between revisions

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**Integrate Meta-Data for ItemStacks with Repair/Damage data
**Integrate Meta-Data for ItemStacks with Repair/Damage data
**Automatically calculate pricing based ond Repair/Damage  [up to -75% for damage and up to -80% for repair level]
**Automatically calculate pricing based ond Repair/Damage  [up to -75% for damage and up to -80% for repair level]
**'''Update system to support different prices per stack/item'''
**Update system to support different prices per stack/item
***Update each stack having a different price shown
***Update each stack having a different price shown
***'''Allow buying different kind of items from a single shop'''
***Allow buying different kind of items from a single shop
**'''Validate removal/placing of shops works correctly with the new management system'''
**'''Validate removal/placing of shops works correctly with the new management system'''
**Make sure world-data is only collected when needed (SignData)
**Make sure world-data is only collected when needed (SignData)
**'''Fully integrate usage of LibId/LibMeta of items for trading'''
**Fully integrate usage of LibId/LibMeta of items for trading
**
**
*'''Possible upgrading for passive skill gathering'''
*'''Possible upgrading for passive skill gathering'''

Revision as of 15:30, 9 December 2020

◄ SL20W48 | SL20W50 ►

  • Shop system finalization
    • Integrate Meta-Data for ItemStacks with Repair/Damage data
    • Automatically calculate pricing based ond Repair/Damage [up to -75% for damage and up to -80% for repair level]
    • Update system to support different prices per stack/item
      • Update each stack having a different price shown
      • Allow buying different kind of items from a single shop
    • Validate removal/placing of shops works correctly with the new management system
    • Make sure world-data is only collected when needed (SignData)
    • Fully integrate usage of LibId/LibMeta of items for trading
  • Possible upgrading for passive skill gathering
    • Generally we want the player to be able to do something while he is not online
    • The desktop-webview / research allows us to implement this
    • We need passive skills that generate usable things:
      • Solar panels generate "Power"