SL20W50: Difference between revisions
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**'''Test how we can accurately determine laggyness of inserts''' | **'''Test how we can accurately determine laggyness of inserts''' | ||
**'''How can we correctly determine the time our inserts took? Most time seems to be used up by light engine afterwards''' | **'''How can we correctly determine the time our inserts took? Most time seems to be used up by light engine afterwards''' | ||
**'''Try to lower client side insert lags when inserting into empty areas''' | **'''Try to lower client side insert lags when inserting into empty areas''' | ||
**'''Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be''' | |||
*CB | *CB | ||
**Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded | **Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded | ||
** | *** | ||
* | * | ||
* | * | ||
* | * |
Revision as of 12:20, 13 December 2020
- Shop-System
- Shop-Sign position changes on wood type replacement
- Unable to open Chest - tries to open the shop
- Add "log" ShopRule as test to see how rules might work
- Try to break shops with invalid LibIds/Items
- Disable shulkerboxes with data from being saved in the libsystem
- Disable shulkerboxes from being traded/considered in shops
- Add a checker that disables all special-blocks that should not be tradable
- Add a function to checkshop that only highlights where a broken shop is
- Cleanup commands and add some more command [xxx] helpers
- Shops can trade shulker boxes
- Shops/LibManager generates IDs for shulker boxes
- Add command that allows creation of worlds with no skylight
- Add command that allows changing how a world is generated
- Chunkli world manipulation
- Fixed problem causing server freezes
- Fixed problem causing long timeouts on thousands of chunk changes
- Added new selection mode to allow showing large selections (up to 1600chunks/ 40x40)
- Test how we can accurately determine laggyness of inserts
- How can we correctly determine the time our inserts took? Most time seems to be used up by light engine afterwards
- Try to lower client side insert lags when inserting into empty areas
- Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be
- CB
- Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded
- Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded