SL20W50: Difference between revisions
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**Try to lower client side insert lags when inserting into empty areas | **Try to lower client side insert lags when inserting into empty areas | ||
***We should not care about this because of [skylight] being broken in MC | ***We should not care about this because of [skylight] being broken in MC | ||
***We cannot fix the skylight | ***We cannot fix the skylight from mc, we can only try to prevent these bugs | ||
***Only way to prevent these bugs is by not having hard-edges at chunk borders! | ***Only way to prevent these bugs is by not having hard-edges at chunk borders! | ||
**'''Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be''' | **'''Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be''' |
Revision as of 14:58, 13 December 2020
- Shop-System
- Shop-Sign position changes on wood type replacement
- Unable to open Chest - tries to open the shop
- Add "log" ShopRule as test to see how rules might work
- Try to break shops with invalid LibIds/Items
- Disable shulkerboxes with data from being saved in the libsystem
- Disable shulkerboxes from being traded/considered in shops
- Add a checker that disables all special-blocks that should not be tradable
- Add a function to checkshop that only highlights where a broken shop is
- Cleanup commands and add some more command [xxx] helpers
- Shops can trade shulker boxes
- Shops/LibManager generates IDs for shulker boxes
- Add command that allows creation of worlds with no skylight
- Add command that allows changing how a world is generated
- Chunkli world manipulation
- Fixed problem causing server freezes
- Fixed problem causing long timeouts on thousands of chunk changes
- Added new selection mode to allow showing large selections (up to 1600chunks/ 40x40)
- Test how we can accurately determine laggyness of inserts
- How can we correctly determine the time our inserts took?
- Simply not possible. 95% of the time is used by mc afterwards for light-calculation etc.
- Try to lower client side insert lags when inserting into empty areas
- We should not care about this because of [skylight] being broken in MC
- We cannot fix the skylight from mc, we can only try to prevent these bugs
- Only way to prevent these bugs is by not having hard-edges at chunk borders!
- Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be
- CB
- Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded
- Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded