SL20W51: Difference between revisions

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(Created page with "◄ SL20W49 | SL20W51 ►<br /> *'''Shop-System''' **Shop-Sign position changes on wood type replacement **Unable to open Chest - tries to open the sh...")
 
(Replaced content with "◄ SL20W50 | SL20W52 ►<br /> *ChunkliService **Change auth-implementation to align with kson")
Tag: Replaced
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[[SL20W49|◄ SL20W49]] | [[SL20W51|SL20W51 ►]]<br />
[[SL20W50|◄ SL20W50]] | [[SL20W52|SL20W52 ►]]<br />
 


*'''Shop-System'''
**Shop-Sign position changes on wood type replacement
**Unable to open Chest - tries to open the shop
**Add "log" ShopRule as test to see how rules might work
**Try to break shops with invalid LibIds/Items
***'''Disable shulkerboxes with data from being saved in the libsystem'''
***'''Disable shulkerboxes from being traded/considered in shops'''
**'''Add a checker that disables all special-blocks that should not be tradable'''
**Add a function to checkshop that only highlights where a broken shop is
**
*'''Cleanup commands and add some more command [xxx] helpers'''
*
*'''Shops can trade shulker boxes'''
*'''Shops/LibManager generates IDs for shulker boxes'''
*'''Add command that allows creation of worlds with no skylight'''
*'''Add command that allows changing how a world is generated'''
*
*Chunkli world manipulation
**Fixed problem causing server freezes
**Fixed problem causing long timeouts on thousands of chunk changes
**Added new selection mode to allow showing large selections (up to 1600chunks/ 40x40)
**'''Test how we can accurately determine laggyness of inserts'''
**How can we correctly determine the time our inserts took?
***Simply not possible. 95% of the time is used by mc afterwards for light-calculation etc.
**Try to lower client side insert lags when inserting into empty areas
***We should not care about this because of [skylight] being broken in MC
***We cannot fix the skylight from mc, we can only try to prevent these bugs
***Only way to prevent these bugs is by not having hard-edges at chunk borders!
**'''Bug: Calculation of how many chunks per tick are allowed is about 3x of what it should be'''
*CB
**Fixed bug causing redstone to still try to tick even if the chunk is no longer loaded
*ChunkliService
*ChunkliService
**Added command to fix broken area-list
**Change auth-implementation to align with kson
***
*
*
*

Revision as of 22:58, 13 December 2020

◄ SL20W50 | SL20W52 ►


  • ChunkliService
    • Change auth-implementation to align with kson