SL20W52: Difference between revisions
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***(Planet of lost Souls) / VenusV1 - extreme fuel usage / damage over time / hot | ***(Planet of lost Souls) / VenusV1 - extreme fuel usage / damage over time / hot | ||
*'''Bug: Newly created world with /world command will have the keep-spawn-loaded flag still on true''' | *'''Bug: Newly created world with /world command will have the keep-spawn-loaded flag still on true''' | ||
* | *Improve: On world teleport call chunk-clear in chunkli to get rid of any kind of selection slimes | ||
*Bug: /world difficulty does not change the actual world setting yet | *Bug: /world difficulty does not change the actual world setting yet | ||
**Bug#2: Even using /difficulty will not be persisted | **Bug#2: Even using /difficulty will not be persisted | ||
* | *Improve: Limit the X,Z velocity if a player is at 0% fuel left | ||
*'''Fix Scene-Hotkeys (Page Up/Down/Pos1/End/Ins/del)''' | *'''Fix Scene-Hotkeys (Page Up/Down/Pos1/End/Ins/del)''' | ||
*Finish MobaXterm scripts for window movements [on stream] | *Finish MobaXterm scripts for window movements [on stream] | ||
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*'''Check if sending light-data surrounding a fake chunk solves laggyness''' | *'''Check if sending light-data surrounding a fake chunk solves laggyness''' | ||
*'''Other players are invisible after switching servers? Caused by ambient light hack....''' | *'''Other players are invisible after switching servers? Caused by ambient light hack....''' | ||
*'''Setup world | **'''ONLY HAPPENS on first PacketPlayOutLogin''', possibly fake a world change? | ||
**'''Shitty impl: Playerlist.java Line 216 netty queue thing <- happens because of this garbage fix''' | |||
*'''Setup world setting to to re-render dynmap at time X of day''' | |||
**https://stackoverflow.com/questions/22163662/how-to-create-a-java-cron-job/22164401#22164401 | |||
**'''Implment a "CronManager" that stores quartz jobs as json files to file. This will allow admins to create new jobs at runtime''' | |||
*Phobos animal spawning test | *Phobos animal spawning test | ||
*Shop sign on if you hit a already existing sign | *Shop sign on if you hit a already existing sign | ||
*<br /> | |||
*<br /> | |||
*** | *** |
Revision as of 16:01, 18 January 2021
- Finish Alpha testing server
- Worlds
- ISS
- IRS
- (Belt of Barrens) / AsteroidsV1 - Asteroid plots?
- (Valley of Dreams) / PhobosV1 - Small plots, rich on resources
- (Seychelles of the Rich) / DeimosV1 - Large free spaces - highly priced - nice biomes
- (Planet of Hope) / MarsV1 - Terraforming needed
- (The lost Planet) / EarthV1 - Farmworld
- (Scraps Mining Co Ltd.) / AsteroidsV1 - Try your luck
- (Mines of Despair) / MoonV1 - atomic disaster farmworld?
- (Planet of lost Souls) / VenusV1 - extreme fuel usage / damage over time / hot
- Worlds
- Bug: Newly created world with /world command will have the keep-spawn-loaded flag still on true
- Improve: On world teleport call chunk-clear in chunkli to get rid of any kind of selection slimes
- Bug: /world difficulty does not change the actual world setting yet
- Bug#2: Even using /difficulty will not be persisted
- Improve: Limit the X,Z velocity if a player is at 0% fuel left
- Fix Scene-Hotkeys (Page Up/Down/Pos1/End/Ins/del)
- Finish MobaXterm scripts for window movements [on stream]
- Enable code lookup from detached mobaxterm console windows
- Bug: Sending Bits does not result in the text being read by voice
- Bug: Xp-Levels will be deleted on reconnect (Cause most likely InventoryPod / switchInventory)
- Add checker to move people to survival mode always if NOT in creative world on login
- Check if sending light-data surrounding a fake chunk solves laggyness
- Other players are invisible after switching servers? Caused by ambient light hack....
- ONLY HAPPENS on first PacketPlayOutLogin, possibly fake a world change?
- Shitty impl: Playerlist.java Line 216 netty queue thing <- happens because of this garbage fix
- Setup world setting to to re-render dynmap at time X of day
- https://stackoverflow.com/questions/22163662/how-to-create-a-java-cron-job/22164401#22164401
- Implment a "CronManager" that stores quartz jobs as json files to file. This will allow admins to create new jobs at runtime
- Phobos animal spawning test
- Shop sign on if you hit a already existing sign