SL21W11: Difference between revisions
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**'''Missing: PlayerIds in various Kadi systems need to be updated or removed (only use uuid)?''' | **'''Missing: PlayerIds in various Kadi systems need to be updated or removed (only use uuid)?''' | ||
**'''Add "refresh" command to update saved PlayerId in users''' | **'''Add "refresh" command to update saved PlayerId in users''' | ||
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*WorldGeneration: "generateStructures" MUST be set very early and cannot easily be overwritten from a plugin afterwards. Either have it correct on world creation or use NBT-Editor to change it | |||
**Data -> WorldGenSettings -> generate_features: 1 | |||
**spawn-npcs disables villagers | |||
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Revision as of 22:41, 17 March 2021
- Desktop
- Implemented scrolling state being respected in caching
- Fixed a bug causing the last fuelchamber item to be lost
- Fixed a bug causing the desktop to open if fuelchamber was active
- Fixed a bug resulting in particle effects shown after switchting to another screen from fuelchamber
- ChunkliService
- Bug: Queue-System is not used when requesting player name updates directly from server
- UUID-Cache should be updated dynamically to avoid load peak mojang calls.
- Add additional failover ip to the server for mojang caching proxy
- Add controller to allow force-refresh of a player. Only allow from trusted servers
- Chunkli
- PlayerId-Cache now automatically updates old names
- Add command to force a player refresh via chunkli api
- Kadi
- Missing: PlayerIds in various Kadi systems need to be updated or removed (only use uuid)?
- Add "refresh" command to update saved PlayerId in users
- WorldGeneration: "generateStructures" MUST be set very early and cannot easily be overwritten from a plugin afterwards. Either have it correct on world creation or use NBT-Editor to change it
- Data -> WorldGenSettings -> generate_features: 1
- spawn-npcs disables villagers