SL21W13: Difference between revisions

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[[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]]
[[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]]
   // Research:
   // "RocketBoots" -> Tech RocketBoots + RocketBootsLevel
   // Possible research:
   // List of researchable things -> Results in technologies given
   // Description of the Research
   
   // Research PlayerState
   // ResearchProgression
   
   // Player technologies
   // Finished research tech ( fastest access )
   
   // Technologies
   // Name, Leveling System
   // Description of the effect
   // Definition of the function ?
   // "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10)
   // Part of TechnologyType definition? (Description + Function)
   
   
   // Research-speed as an upgrade as well?
   // Movement speed upgrade? Active skill with energy
   // less fall damage in general
   
   // Path to hoverflying
   // 1. Increased jumping ability (using energy)
   // 2. Research double-jump // creative fly toggle event
   // 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy
   
   
   // Archeology / Investigating of special blocks?
   
   // Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot
   // in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool
   // This indirectly removes a LOT of sand from the game and increases the value again.
   
   
   // Phantoms as special mobs that can drop valuable items / research stuff
   // Steal items from you if you fish (anti bot)
   
   
   // - Clean up Research
   // - Add Energy / Fuel / Money as research input
   // - Define more research
   // - reset command for technology & research of a single player
   // - screen unresponsive on research, fix that
   
  

Revision as of 13:20, 29 March 2021

◄ SL21W12 | SL21W14 ►


   // Research:

   // "RocketBoots" -> Tech RocketBoots + RocketBootsLevel

   // Possible research:

   // List of researchable things -> Results in technologies given

   // Description of the Research

   

   // Research PlayerState

   // ResearchProgression

   

   // Player technologies

   // Finished research tech ( fastest access )

   

   // Technologies

   // Name, Leveling System

   // Description of the effect

   // Definition of the function ?

   // "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10)

   // Part of TechnologyType definition? (Description + Function)

   

   

   // Research-speed as an upgrade as well?

   // Movement speed upgrade? Active skill with energy

   // less fall damage in general

   

   // Path to hoverflying

   // 1. Increased jumping ability (using energy)

   // 2. Research double-jump // creative fly toggle event

   // 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy

   

   

   // Archeology / Investigating of special blocks?

   

   // Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot

   // in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool

   // This indirectly removes a LOT of sand from the game and increases the value again.

   

   

   // Phantoms as special mobs that can drop valuable items / research stuff

   // Steal items from you if you fish (anti bot)

   

   

   // - Clean up Research

   // - Add Energy / Fuel / Money as research input

   // - Define more research

   // - reset command for technology & research of a single player

   // - screen unresponsive on research, fix that