SL21W13: Difference between revisions
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[[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]] | [[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]] | ||
// Research: | |||
// "RocketBoots" -> Tech RocketBoots + RocketBootsLevel | |||
// Possible research: | |||
// List of researchable things -> Results in technologies given | |||
// Description of the Research | |||
// Research PlayerState | |||
// ResearchProgression | |||
// Player technologies | |||
// Finished research tech ( fastest access ) | |||
// Technologies | |||
// Name, Leveling System | |||
// Description of the effect | |||
// Definition of the function ? | |||
// "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10) | |||
// Part of TechnologyType definition? (Description + Function) | |||
// Research-speed as an upgrade as well? | |||
// Movement speed upgrade? Active skill with energy | |||
// less fall damage in general | |||
// Path to hoverflying | |||
// 1. Increased jumping ability (using energy) | |||
// 2. Research double-jump // creative fly toggle event | |||
// 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy | |||
// Archeology / Investigating of special blocks? | |||
// Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot | |||
// in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool | |||
// This indirectly removes a LOT of sand from the game and increases the value again. | |||
// Phantoms as special mobs that can drop valuable items / research stuff | |||
// Steal items from you if you fish (anti bot) | |||
// - Clean up Research | |||
// - Add Energy / Fuel / Money as research input | |||
// - Define more research | |||
// - reset command for technology & research of a single player | |||
// - screen unresponsive on research, fix that | |||
Revision as of 13:20, 29 March 2021
// Research:
// "RocketBoots" -> Tech RocketBoots + RocketBootsLevel
// Possible research:
// List of researchable things -> Results in technologies given
// Description of the Research
// Research PlayerState
// ResearchProgression
// Player technologies
// Finished research tech ( fastest access )
// Technologies
// Name, Leveling System
// Description of the effect
// Definition of the function ?
// "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10)
// Part of TechnologyType definition? (Description + Function)
// Research-speed as an upgrade as well?
// Movement speed upgrade? Active skill with energy
// less fall damage in general
// Path to hoverflying
// 1. Increased jumping ability (using energy)
// 2. Research double-jump // creative fly toggle event
// 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy
// Archeology / Investigating of special blocks?
// Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot
// in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool
// This indirectly removes a LOT of sand from the game and increases the value again.
// Phantoms as special mobs that can drop valuable items / research stuff
// Steal items from you if you fish (anti bot)
// - Clean up Research
// - Add Energy / Fuel / Money as research input
// - Define more research
// - reset command for technology & research of a single player
// - screen unresponsive on research, fix that