SL21W13: Difference between revisions
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[[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]] | [[SL21W12|◄ SL21W12]] | [[SL21W14|SL21W14 ►]] | ||
* '''Bug: Invalid shops should be allowed to open''' | *'''Bug: Invalid shops should be allowed to open''' | ||
** '''BUT not allow to buy sell stuff from it''' | **'''BUT not allow to buy sell stuff from it''' | ||
** '''Allows to validate the internals of the shop but not to buy''' | **'''Allows to validate the internals of the shop but not to buy''' | ||
** '''Clearly mark it being defective in the title bar of the shop'''<br /> | **'''Clearly mark it being defective in the title bar of the shop'''<br /> | ||
* BossBar system | |||
** Data of bossbar can always be generated from other systems | |||
** Each bossbar takes data from these other systems | |||
** Only update the bars if needed (player wants to see them) | |||
** Data is all user-dependent & private for now? (except Event), meaning the specific system should inform the bar-system about a change | |||
** As all bar data is based on other systems we will only keep them temporarily ? | |||
*** Problematic onJoin all bars need to update | |||
*** onReload all bars need to update | |||
*** onSettingChange a bar needs to update | |||
** Possible bossbars: | |||
*** Fuel | |||
*** Energy | |||
*** Research | |||
*** Event | |||
*** Effect | |||
*** Tool | |||
*** Bot | |||
*** ("Skill" cooldown, "Skill" duration?) | |||
// Research: | // Research: |
Revision as of 15:13, 30 March 2021
- Bug: Invalid shops should be allowed to open
- BUT not allow to buy sell stuff from it
- Allows to validate the internals of the shop but not to buy
- Clearly mark it being defective in the title bar of the shop
- BossBar system
- Data of bossbar can always be generated from other systems
- Each bossbar takes data from these other systems
- Only update the bars if needed (player wants to see them)
- Data is all user-dependent & private for now? (except Event), meaning the specific system should inform the bar-system about a change
- As all bar data is based on other systems we will only keep them temporarily ?
- Problematic onJoin all bars need to update
- onReload all bars need to update
- onSettingChange a bar needs to update
- Possible bossbars:
- Fuel
- Energy
- Research
- Event
- Effect
- Tool
- Bot
- ("Skill" cooldown, "Skill" duration?)
// Research:
// "RocketBoots" -> Tech RocketBoots + RocketBootsLevel
// Possible research:
// List of researchable things -> Results in technologies given
// Description of the Research
// Research PlayerState
// ResearchProgression
// Player technologies
// Finished research tech ( fastest access )
// Technologies
// Name, Leveling System
// Description of the effect
// Definition of the function ?
// "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10)
// Part of TechnologyType definition? (Description + Function)
// Research-speed as an upgrade as well?
// Movement speed upgrade? Active skill with energy
// less fall damage in general
// Path to hoverflying
// 1. Increased jumping ability (using energy)
// 2. Research double-jump // creative fly toggle event
// 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy
// Archeology / Investigating of special blocks?
// Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot
// in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool
// This indirectly removes a LOT of sand from the game and increases the value again.
// Phantoms as special mobs that can drop valuable items / research stuff
// Steal items from you if you fish (anti bot)
// - Clean up Research
// - Add Energy / Fuel / Money as research input
// - Define more research
// - reset command for technology & research of a single player
// - screen unresponsive on research, fix that