SL21W13: Difference between revisions
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
**'''Clearly mark it being defective in the title bar of the shop'''<br /> | **'''Clearly mark it being defective in the title bar of the shop'''<br /> | ||
* BossBar system | *BossBar system | ||
** Data of bossbar can always be generated from other systems | **Data of bossbar can always be generated from other systems | ||
** Each bossbar takes data from these other systems | **Each bossbar takes data from these other systems | ||
** Only update the bars if needed (player wants to see them) | **Only update the bars if needed (player wants to see them) | ||
** Data is all user-dependent & private for now? (except Event), meaning the specific system should inform the bar-system about a change | **Data is all user-dependent & private for now? (except Event), meaning the specific system should inform the bar-system about a change | ||
** As all bar data is based on other systems we will only keep them temporarily ? | **As all bar data is based on other systems we will only keep them temporarily ? | ||
*** Problematic onJoin all bars need to update | ***Problematic onJoin all bars need to update | ||
*** onReload all bars need to update | ***onReload all bars need to update | ||
*** onSettingChange a bar needs to update | ***onSettingChange a bar needs to update | ||
** Possible bossbars: | **Possible bossbars: | ||
*** Fuel | ***Fuel ( + Change & Startup-Phase animation ) | ||
*** Energy | ***Energy ( +/- Change based on usage ) | ||
*** Research | ***Research ( + Change / Status) | ||
*** Event | ***Event ( Regionally dependent updating, needs ticking system) | ||
*** Effect | ***Effect | ||
*** Tool | ***Tool ( duration, cooldown?) | ||
*** Bot | ***Bot ( duration, cooldown, next usage, travel time?) | ||
*** ("Skill" cooldown, "Skill" duration?) | ***Travel ( travel time between planets or solar systems? How would be show the surrounding? Maybe a static placeholder world?) | ||
***("Skill" cooldown, "Skill" duration?) | |||
Revision as of 15:39, 30 March 2021
- Bug: Invalid shops should be allowed to open
- BUT not allow to buy sell stuff from it
- Allows to validate the internals of the shop but not to buy
- Clearly mark it being defective in the title bar of the shop
- BossBar system
- Data of bossbar can always be generated from other systems
- Each bossbar takes data from these other systems
- Only update the bars if needed (player wants to see them)
- Data is all user-dependent & private for now? (except Event), meaning the specific system should inform the bar-system about a change
- As all bar data is based on other systems we will only keep them temporarily ?
- Problematic onJoin all bars need to update
- onReload all bars need to update
- onSettingChange a bar needs to update
- Possible bossbars:
- Fuel ( + Change & Startup-Phase animation )
- Energy ( +/- Change based on usage )
- Research ( + Change / Status)
- Event ( Regionally dependent updating, needs ticking system)
- Effect
- Tool ( duration, cooldown?)
- Bot ( duration, cooldown, next usage, travel time?)
- Travel ( travel time between planets or solar systems? How would be show the surrounding? Maybe a static placeholder world?)
- ("Skill" cooldown, "Skill" duration?)
// Research:
// "RocketBoots" -> Tech RocketBoots + RocketBootsLevel
// Possible research:
// List of researchable things -> Results in technologies given
// Description of the Research
// Research PlayerState
// ResearchProgression
// Player technologies
// Finished research tech ( fastest access )
// Technologies
// Name, Leveling System
// Description of the effect
// Definition of the function ?
// "This will give you a 25% flying boost" (BootsLevel * 2,5%, Level 10)
// Part of TechnologyType definition? (Description + Function)
// Research-speed as an upgrade as well?
// Movement speed upgrade? Active skill with energy
// less fall damage in general
// Path to hoverflying
// 1. Increased jumping ability (using energy)
// 2. Research double-jump // creative fly toggle event
// 3. Tripple-jump research // allows to creative fly as a normal user using fuel & energy
// Archeology / Investigating of special blocks?
// Tools needed to produce cpu silicon from sand could be used to increase the value of sand a lot
// in lategame. For lategame research you need cpu parts. These are dropped only by converting sand with a tool
// This indirectly removes a LOT of sand from the game and increases the value again.
// Phantoms as special mobs that can drop valuable items / research stuff
// Steal items from you if you fish (anti bot)
// - Clean up Research
// - Add Energy / Fuel / Money as research input
// - Define more research
// - reset command for technology & research of a single player
// - screen unresponsive on research, fix that