SL21W16: Difference between revisions

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[[SL21W15|◄ SL21W15]] | [[SL21W17|SL21W17 ►]]
[[SL21W15|◄ SL21W15]] | [[SL21W17|SL21W17 ►]]
<br />
*Design problem: Triggered Screen updates reset some data
**Research: Open popup will get closed on refreshing the screen
**Back-Button: Looses the state of the previous window settings. A selected option/world will be deselected again
**Needs a general solution for all types of data. Do we need to just store the whole page-data (and not just a reference state object) and refresh it somehow?
*Research:
**check research efficiency working correctly
*Research overview:
**redraw categories/research on open/back (shows research in the wrong categories?!)
*Fuel/Energy: Make sure burn-speed improvements actually do have an effect/are possible to inregrate with the current system
<br />
*Setup a good caching implementation with object caching / deepEquals as well
**Implement serializable for all screens
**REMOVE referenced data like List<ResearchProgress>
**Add CachingManager for each Player
***Every page needs to be serialized -> convert into hash code
***Every page-hash-code has a reference to a list of render-image-hashes
***Add Manager that contains render-image-hash -> binary-image-data
***

Latest revision as of 00:06, 3 November 2022

◄ SL21W15 | SL21W17 ►


  • Design problem: Triggered Screen updates reset some data
    • Research: Open popup will get closed on refreshing the screen
    • Back-Button: Looses the state of the previous window settings. A selected option/world will be deselected again
    • Needs a general solution for all types of data. Do we need to just store the whole page-data (and not just a reference state object) and refresh it somehow?
  • Research:
    • check research efficiency working correctly
  • Research overview:
    • redraw categories/research on open/back (shows research in the wrong categories?!)
  • Fuel/Energy: Make sure burn-speed improvements actually do have an effect/are possible to inregrate with the current system


  • Setup a good caching implementation with object caching / deepEquals as well
    • Implement serializable for all screens
    • REMOVE referenced data like List<ResearchProgress>
    • Add CachingManager for each Player
      • Every page needs to be serialized -> convert into hash code
      • Every page-hash-code has a reference to a list of render-image-hashes
      • Add Manager that contains render-image-hash -> binary-image-data