SL21W25: Difference between revisions
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[[SL21W24|◄ SL21W24]] | [[SL21W26|SL21W26 ►]] | [[SL21W24|◄ SL21W24]] | [[SL21W26|SL21W26 ►]] | ||
<br /> | |||
*Upgrading directly to 1.17.X without working latest 1.16.5 '''YOLO''' | |||
** | |||
Interesting 1.17.X stuff: | |||
*block float getBreakSpeed | |||
*sign setGlowingText | |||
*MemoryKey | |||
**PLAY_DEAD_TICKS | |||
**TEMPTATION_COOLDOWN_TICKS | |||
**IS_TEMPTED | |||
**LONG_JUMP_COOLING_DOWN | |||
**HAS_HUNTING_COOLDOWN | |||
**RAM_COOLDOWN_TICKS | |||
*'''Entity''' | |||
** AXOLOTL("axolotl", Axolotl.class, -1), GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1), GLOW_SQUID("glow_squid", GlowSquid.class, -1), GOAT("goat", Goat.class, -1), MARKER("marker", Marker.class, -1), | |||
** void setFreezeTicks(int ticks); | |||
**isClimbing() | |||
**Marker-Entity? What can we use it for? Does it tick? Can it have a name? visible? | |||
**Pose.LONG_JUMPING ? | |||
**ChunkData.getMinHeight | |||
**Bundle in general does not really work with our LibId system as well (Shulkerboxes, Books) | |||
**NEW MAP COLORS (12)! | |||
*** c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52), c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77), c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79) | |||
**GameEvent? | |||
**New '''Blocks''': 1 Billion new Blocks | |||
*** TUFF(24364), DRIPSTONE_BLOCK(26227), | |||
*** ROOTED_DIRT(11410), | |||
*** AZALEA_LEAVES(23001, Leaves.class), | |||
***TINTED_GLASS | |||
***GLOW_LICHEN | |||
***LIGHT | |||
***DIRT_PATH | |||
**'''Particles''' | |||
*** LIGHT, DUST_COLOR_TRANSITION(DustTransition.class), VIBRATION(Vibration.class), FALLING_SPORE_BLOSSOM, SPORE_BLOSSOM_AIR, SMALL_FLAME, SNOWFLAKE, DRIPPING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, FALLING_DRIPSTONE_WATER, GLOW_SQUID_INK, GLOW, WAX_ON, WAX_OFF, ELECTRIC_SPARK, SCRAPE, | |||
**new '''Sounds''' | |||
**'''Tag'''<Material> in NMS possibly usable for grouping/checking? | |||
**private static class LatencySimulator extends ChannelInboundHandlerAdapter '''for desktop?''' | |||
**Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns | |||
**Prevent candle-griefing with potions callEntityChangeBlockEvent | |||
** |
Latest revision as of 20:43, 3 November 2022
- Upgrading directly to 1.17.X without working latest 1.16.5 YOLO
Interesting 1.17.X stuff:
- block float getBreakSpeed
- sign setGlowingText
- MemoryKey
- PLAY_DEAD_TICKS
- TEMPTATION_COOLDOWN_TICKS
- IS_TEMPTED
- LONG_JUMP_COOLING_DOWN
- HAS_HUNTING_COOLDOWN
- RAM_COOLDOWN_TICKS
- Entity
- AXOLOTL("axolotl", Axolotl.class, -1), GLOW_ITEM_FRAME("glow_item_frame", GlowItemFrame.class, -1), GLOW_SQUID("glow_squid", GlowSquid.class, -1), GOAT("goat", Goat.class, -1), MARKER("marker", Marker.class, -1),
- void setFreezeTicks(int ticks);
- isClimbing()
- Marker-Entity? What can we use it for? Does it tick? Can it have a name? visible?
- Pose.LONG_JUMPING ?
- ChunkData.getMinHeight
- Bundle in general does not really work with our LibId system as well (Shulkerboxes, Books)
- NEW MAP COLORS (12)!
- c(70, 70, 70), c(86, 86, 86), c(100, 100, 100), c(52, 52, 52), c(152, 123, 103), c(186, 150, 126), c(216, 175, 147), c(114, 92, 77), c(89, 117, 105), c(109, 144, 129), c(127, 167, 150), c(67, 88, 79)
- GameEvent?
- New Blocks: 1 Billion new Blocks
- TUFF(24364), DRIPSTONE_BLOCK(26227),
- ROOTED_DIRT(11410),
- AZALEA_LEAVES(23001, Leaves.class),
- TINTED_GLASS
- GLOW_LICHEN
- LIGHT
- DIRT_PATH
- Particles
- LIGHT, DUST_COLOR_TRANSITION(DustTransition.class), VIBRATION(Vibration.class), FALLING_SPORE_BLOSSOM, SPORE_BLOSSOM_AIR, SMALL_FLAME, SNOWFLAKE, DRIPPING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, FALLING_DRIPSTONE_WATER, GLOW_SQUID_INK, GLOW, WAX_ON, WAX_OFF, ELECTRIC_SPARK, SCRAPE,
- new Sounds
- Tag<Material> in NMS possibly usable for grouping/checking?
- private static class LatencySimulator extends ChannelInboundHandlerAdapter for desktop?
- Add a fix for enderpearls (and other entities?) being kept alive forever by bubble-columns
- Prevent candle-griefing with potions callEntityChangeBlockEvent