SL21W34
- Problem: PlayerFake movements are currently stateless
- 1. Showing different data based on positional information would be a shit idea
- 2. Resulting in: We need to save personalized states at least partially for complex things (like tutorial-dad)
- 3. Saving states for everything would be overkill / shit
- 4. Identifying the specific fake is difficult if we want to persist the data
- Implementation Fakestuff state management
- Add Unique persistable ids to fakes
- This might cause problems if we allow copy/transfer to other places in the gameworld
- Copying a player with conneted menu will be difficult as well
- as will be copying a player with movement connected
- needs ID-rewrite in all those connected systems
- By default have unique id as null/unset to reduce data/lookups
- Add Unique persistable ids to fakes