SL21W38: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
<br /> | <br /> | ||
* Fake memory sizes: | *Fake memory sizes: | ||
** Nearly all memory usage is caused by NMS data | **Nearly all memory usage is caused by NMS data | ||
** Our own data/metadata is <10% of all data | **Our own data/metadata is <10% of all data | ||
** NMS has a lot of default-value garbage | **NMS has a lot of default-value garbage | ||
*** Mobs: clearing brain, attributes | ***Mobs: clearing brain, attributes | ||
<br /> | <br /> | ||
* | *Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE | ||
**Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3) | **Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3) | ||
**Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage | **Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage | ||
**Change reflection calls to a faster way? | **Change reflection calls to a faster way? | ||
**Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix | **Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix | ||
* | *Bug: Every plant will result in a new renderjob being executed per player. This should not happen. | ||
* | *Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000 | ||
** | **If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems | ||
** | ** | ||
<br /> | <br /> | ||
* | *We need screen commands for players - works like Stands/Players/Mobs | ||
** | **list, create, delete, info, finish, move, reset, resetelement | ||
** | **/screen create aldi_entry [size, design, type5, __ ] | ||
*** | ***Creates a default-screen with the help-text to manipulate the given screen | ||
** | **/screen setdesign [screen] [screendesign] | ||
** | **/screen settext [screen] [tilename] [colorvartext...] | ||
*** | ***/screen settext aldi_entry {title, text, button1} [colorvartext...] | ||
*** | ***/screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...] | ||
** | **/screen setaction xxx | ||
** | **/screen settextcolor xxx | ||
** | **/screen setelementdesign xxx (button styling) | ||
** | **/screen setimage aldi_entry { image1 } PepeLaugh_PepeHands | ||
** | **/screen setbackground aldi_entry { background } PepeLaugh_PepeHands1 | ||
** | **/screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF] | ||
** | ** |
Latest revision as of 23:15, 3 November 2022
- Fake memory sizes:
- Nearly all memory usage is caused by NMS data
- Our own data/metadata is <10% of all data
- NMS has a lot of default-value garbage
- Mobs: clearing brain, attributes
- Bug: ScoreBoard of Fakes is the original scoreboard of MC. DO NOT USE
- Minecraft scoreboard is bugged. Will fail on ~65k entries to be sent to clients. (io.netty.handler.codec.EncoderException unable to fit ... into 3)
- Do we really need the scoreboard for fakemobs? If so we need a faked / possibly static one to minimize memory garbage
- Change reflection calls to a faster way?
- Make sure the scoreboard is not polluted with entity UUIDs / clear the scoreboard on reboot as a hotfix
- Bug: Every plant will result in a new renderjob being executed per player. This should not happen.
- Bug: GeneralizedSuffixTree is nearly unusable on datasizes > 1000
- If we have ~10k users the GeneralizedSuffixTree will use up most memory on the system for all the Bin/Pod systems
- We need screen commands for players - works like Stands/Players/Mobs
- list, create, delete, info, finish, move, reset, resetelement
- /screen create aldi_entry [size, design, type5, __ ]
- Creates a default-screen with the help-text to manipulate the given screen
- /screen setdesign [screen] [screendesign]
- /screen settext [screen] [tilename] [colorvartext...]
- /screen settext aldi_entry {title, text, button1} [colorvartext...]
- /screen settext aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3,} [colorvartext...]
- /screen setaction xxx
- /screen settextcolor xxx
- /screen setelementdesign xxx (button styling)
- /screen setimage aldi_entry { image1 } PepeLaugh_PepeHands
- /screen setbackground aldi_entry { background } PepeLaugh_PepeHands1
- /screen hide aldi_entry {title, subtitle, text1, text2, text3, button1, button2,button3} [ON/OFF]