SL21W42: Difference between revisions

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*'''If a player is in two groups the disabledPerms will always win. Do we want this?'''  
*'''If a player is in two groups the disabledPerms will always win. Do we want this?'''  
**'''default group disables godmode, allperms allows godmode => results in godmode disallowed'''
**'''default group disables godmode, allperms allows godmode => results in godmode disallowed'''
**We know that "allperms" is a higher tier group but the system has no indication for this<br />
**We know that "allperms" is a higher tier group but the system has no indication for this
*
 
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*'''Open Desktop Ideas:'''
**'''Public Screens multi mouse test?'''
**'''Trading-Screen. Two interactors at the same time. Could be faked by just spawning the private screen at the same position and updating both on data update'''
**   '''// Lobby Hall of Fame:'''     // - Static Public Screen     // - Screen Shows Top #10 of something     // - Hitting the Screen => Switch to Top 10-20 / Best of the day / Best of the Week     // - Needs a Storage in the Background who sold what     // - Next/Prev Page selection public or per user?     '''// User-Screens'''     // List of allowed Images/Boards     // A selected Board could be "Sold Melons of Player #", "Winner of Event X"     // Creating a UserScreen = Add a single Selection-Board     // Player-Profile needs a List of Images/Boards he is able to set<br />
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Revision as of 18:22, 23 October 2021

◄ SL21W41 | SL21W43 ►


  • Cleanup Week 3
  • Upgrade to JDK 17
  • Split desktop into three parts sky, ads, main
    • Improved cachability & state equality checking
    • (Lower render-times)
    • (paralleled rendering)
    • Allow scrolling on screenmodels
    • Add pagestate to screenmodels
    • Only update changed desktop part, not all 3 on a change
  • Add scrolling to all screens
  • Bug: ScrollAnchors setup incorreclty
  • Optimized performance on large amounts of elements in a div
  • Optimized performance onClick with large amounts of elements in a div (scrolling)
  • Bug: ScreenModel resets scroll-view to top on interaction
  • If a player is in two groups the disabledPerms will always win. Do we want this?
    • default group disables godmode, allperms allows godmode => results in godmode disallowed
    • We know that "allperms" is a higher tier group but the system has no indication for this


  • Open Desktop Ideas:
    • Public Screens multi mouse test?
    • Trading-Screen. Two interactors at the same time. Could be faked by just spawning the private screen at the same position and updating both on data update
    •    // Lobby Hall of Fame:    // - Static Public Screen    // - Screen Shows Top #10 of something    // - Hitting the Screen => Switch to Top 10-20 / Best of the day / Best of the Week    // - Needs a Storage in the Background who sold what    // - Next/Prev Page selection public or per user?    // User-Screens    // List of allowed Images/Boards    // A selected Board could be "Sold Melons of Player #", "Winner of Event X"    // Creating a UserScreen = Add a single Selection-Board    // Player-Profile needs a List of Images/Boards he is able to set