SL21W46: Difference between revisions
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***ItemDrop |
Revision as of 11:02, 18 November 2021
- Use NMS TagsBlock to generate AbstractMaterial datas?
- Missing at least 'chests'/'inventories', dye, SPAWN_EGG, piston
- Use Pool<Kryo> instead of our own implementation from Chunkli
- Use Kryo for stasidata minimizing
- Use Lz4 for kryo data compression
- Use normal namings in classes again
- Test performance of Kryo + Lz4 + Pool<Kryo> + normal namings with 200-500 Mio entries
- Implement a LOT more Metadata as its super fast anyway
- Add action to clear older stasi-data entries (good for test-data-generation / mistakes)
- By default create the stasi counter with 1 billion
- Implement more Events & cleanup output messages
- printBlockChange
- CreeperBreak
- TntBreak
- printHangingRecord
- PaintingBreak
- PaintingPlace
- ItemFrameBreak
- ItemFramePlace
- printEntityExplode
- EntityExplode
- printItem
- ItemPickup
- ItemDrop
- printBlockChange