SL21W49: Difference between revisions
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[[SL21W48|◄ SL21W48]] | [[SL21W50|SL21W50 ►]] | [[SL21W48|◄ SL21W48]] | [[SL21W50|SL21W50 ►]] | ||
* | *Reimplement ViewDistance per player | ||
** | **Implement simdist for single player | ||
** | **Implement fakeviewdistance | ||
<br /> | <br /> | ||
Line 25: | Line 25: | ||
<br /> | <br /> | ||
* | *Update to Minecraft 1.18.1 | ||
* | *Todo: Validate height changes from 256 to possibly 384 in worlds for: | ||
**AbstractCChunk | **AbstractCChunk | ||
**BackgroundRelightAreaAction | **BackgroundRelightAreaAction | ||
Line 39: | Line 39: | ||
** | ** | ||
*Bug: /chunk raise 20 fill will overwrite with stone to height 0 | *Bug: /chunk raise 20 fill will overwrite with stone to height 0 | ||
* | *Feature: Implement cancellation of relight-tasks in a given area | ||
** | **/chunk xxx commands should not be blocked by running relight tasks | ||
** | ** | ||
*Super strange: sequence in SystemUtils can be optimized a lot for the light engine and everything still works... | *Super strange: sequence in SystemUtils can be optimized a lot for the light engine and everything still works... | ||
** | ** |
Latest revision as of 13:59, 4 November 2022
- Reimplement ViewDistance per player
- Implement simdist for single player
- Implement fakeviewdistance
- Improved startup-speed of server by >50%, slow loading of DataFixerUpper stuff && disabling old conversion codes
- Improved jar-file size by extracting all referenced libs from kadi (10 MB -> 4,5 MB)
- Chunkli
- Fixed Water-flow not being copied to other chunks
- Fixed incorrect saving of some chunk data
- Increased default thread-pool size for faster testing
- ViewMode
- Improved Xray
- Updated viewDistance implementation (still not fully fixed)
- Update to Minecraft 1.18.1
- Todo: Validate height changes from 256 to possibly 384 in worlds for:
- AbstractCChunk
- BackgroundRelightAreaAction
- RelightChunkRequest
- RequestInternal
- RequestInternalHelper
- CChunk
- NibbleHelper
- WorldChunkRectangle
- ChunkRectanlge
- containsOnly for SingleValuePalette and DataPaletteGlobal
- Bug: /chunk raise 20 fill will overwrite with stone to height 0
- Feature: Implement cancellation of relight-tasks in a given area
- /chunk xxx commands should not be blocked by running relight tasks
- Super strange: sequence in SystemUtils can be optimized a lot for the light engine and everything still works...