SL21W51: Difference between revisions
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[[ | [[SL21W50|◄ SL21W50]] | [[SL21W52|SL21W52 ►]] | ||
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*'''Chunkli''' | |||
**10x speed improvement for inserting chunks | |||
**Still skylight / blocklight shifting problems | |||
**Bug: Observer not working (old file in project) | |||
**Update: Aggressive world saving causes serverlags. Decrease the speed again at some point | |||
**Fixed stacking redstone ticks | |||
**Fixed stacking chest container internals | |||
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*Implement EntityHanging as blocks instead of entities | |||
**Bug: Frames not show on client | |||
**Bug: Frames not copied with chunkli | |||
**Bug: Frames not sectionstacked with chunkli | |||
**Bug: Frames not show on client | |||
**Bug: Frames not saved correctly on unload | |||
**StressTest with '''50.000''' completed works fine! | |||
**StressTest with '''450.000''' completed works fine! ~1GB of memory | |||
**Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range |
Latest revision as of 14:01, 4 November 2022
- Chunkli
- 10x speed improvement for inserting chunks
- Still skylight / blocklight shifting problems
- Bug: Observer not working (old file in project)
- Update: Aggressive world saving causes serverlags. Decrease the speed again at some point
- Fixed stacking redstone ticks
- Fixed stacking chest container internals
- Implement EntityHanging as blocks instead of entities
- Bug: Frames not show on client
- Bug: Frames not copied with chunkli
- Bug: Frames not sectionstacked with chunkli
- Bug: Frames not show on client
- Bug: Frames not saved correctly on unload
- StressTest with 50.000 completed works fine!
- StressTest with 450.000 completed works fine! ~1GB of memory
- Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range