SL21W51: Difference between revisions

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[[SL21W50|◄ SL21W50]] | [[SL21W52|SL21W52 ►]]
[[SL21W50|◄ SL21W50]] | [[SL21W52|SL21W52 ►]]
<br />
*'''Chunkli'''
**10x speed improvement for inserting chunks
**Still skylight / blocklight shifting problems
**Bug: Observer not working (old file in project)
**Update: Aggressive world saving causes serverlags. Decrease the speed again at some point
**Fixed stacking redstone ticks
**Fixed stacking chest container internals
<br />
*Implement EntityHanging as blocks instead of entities
**Bug: Frames not show on client
**Bug: Frames not copied with chunkli
**Bug: Frames not sectionstacked with chunkli
**Bug: Frames not show on client
**Bug: Frames not saved correctly on unload
**StressTest with '''50.000''' completed works fine!
**StressTest with '''450.000''' completed works fine! ~1GB of memory
**Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range

Latest revision as of 14:01, 4 November 2022

◄ SL21W50 | SL21W52 ►


  • Chunkli
    • 10x speed improvement for inserting chunks
    • Still skylight / blocklight shifting problems
    • Bug: Observer not working (old file in project)
    • Update: Aggressive world saving causes serverlags. Decrease the speed again at some point
    • Fixed stacking redstone ticks
    • Fixed stacking chest container internals


  • Implement EntityHanging as blocks instead of entities
    • Bug: Frames not show on client
    • Bug: Frames not copied with chunkli
    • Bug: Frames not sectionstacked with chunkli
    • Bug: Frames not show on client
    • Bug: Frames not saved correctly on unload
    • StressTest with 50.000 completed works fine!
    • StressTest with 450.000 completed works fine! ~1GB of memory
    • Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range