SL21W51: Difference between revisions
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*'''Chunkli''' | *'''Chunkli''' | ||
**10x speed improvement for inserting chunks | **10x speed improvement for inserting chunks | ||
** | **Still skylight / blocklight shifting problems | ||
**Bug: Observer not working (old file in project) | **Bug: Observer not working (old file in project) | ||
** | **Update: Aggressive world saving causes serverlags. Decrease the speed again at some point | ||
**Fixed stacking redstone ticks | **Fixed stacking redstone ticks | ||
**Fixed stacking chest container internals | **Fixed stacking chest container internals | ||
Line 21: | Line 21: | ||
**StressTest with '''50.000''' completed works fine! | **StressTest with '''50.000''' completed works fine! | ||
**StressTest with '''450.000''' completed works fine! ~1GB of memory | **StressTest with '''450.000''' completed works fine! ~1GB of memory | ||
**Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range |
Latest revision as of 14:01, 4 November 2022
- Chunkli
- 10x speed improvement for inserting chunks
- Still skylight / blocklight shifting problems
- Bug: Observer not working (old file in project)
- Update: Aggressive world saving causes serverlags. Decrease the speed again at some point
- Fixed stacking redstone ticks
- Fixed stacking chest container internals
- Implement EntityHanging as blocks instead of entities
- Bug: Frames not show on client
- Bug: Frames not copied with chunkli
- Bug: Frames not sectionstacked with chunkli
- Bug: Frames not show on client
- Bug: Frames not saved correctly on unload
- StressTest with 50.000 completed works fine!
- StressTest with 450.000 completed works fine! ~1GB of memory
- Bug: Make sure we unload ItemFrames when they are outside of viewdistance but still in fakeview-range