SL21W52: Difference between revisions

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**Datacomparison from vanilla chunks and fake chunks
**Datacomparison from vanilla chunks and fake chunks
**Create FakeChunks from Anti-XRay chunk data only
**Create FakeChunks from Anti-XRay chunk data only
*'''Feature: Change implementation of commands to fully async'''
**Cleanup FakeviewDistance Codes, Move away from PlayerChunkMap
**'''Bukkit for some reason wants all commands to be sync by default. We do not want that!'''
*Feature: Change implementation of commands to fully async
*'''Test Chatterino'''
**Bukkit for some reason wants all commands to be sync by default. We do not want that!
*Test Chatterino
*Feature: /user playerrenderdistance
*Feature: /user playerrenderdistance
*Feature: /user entityrenderdistance
*Feature: /user entityrenderdistance
*Bug: RecentTPS is not updated correctly, check updateTicks in MinecraftServer
*
*
*Bug: Desktop slow if the Minecraft-Server is slow? Why?
**Test with a lot of hoppers running in the background
*Test: Chunkli insert was super slow when testing fake-view distance? Why? ~5 Players near insert area with 32 FVD
*Dynmap installed again & updated
**Render all worlds
**Update configs to be the same for all worlds
*Chunkli: Change the implementation of ForceCopyArea to allow very large areas to be copies and not cause a memory exception
**Use ~ 32*32 chunk sizes
*

Latest revision as of 14:01, 4 November 2022

◄ SL21W51 | SL22W01 ►


  • FakeView Distance
    • New structure for FakeChunks / Chunk Data / Packet data
    • Bug: Fixed Viewdistance in mc commands (+1 in a lot of places)
    • Datacomparison from vanilla chunks and fake chunks
    • Create FakeChunks from Anti-XRay chunk data only
    • Cleanup FakeviewDistance Codes, Move away from PlayerChunkMap
  • Feature: Change implementation of commands to fully async
    • Bukkit for some reason wants all commands to be sync by default. We do not want that!
  • Test Chatterino
  • Feature: /user playerrenderdistance
  • Feature: /user entityrenderdistance
  • Bug: RecentTPS is not updated correctly, check updateTicks in MinecraftServer
  • Bug: Desktop slow if the Minecraft-Server is slow? Why?
    • Test with a lot of hoppers running in the background
  • Test: Chunkli insert was super slow when testing fake-view distance? Why? ~5 Players near insert area with 32 FVD
  • Dynmap installed again & updated
    • Render all worlds
    • Update configs to be the same for all worlds
  • Chunkli: Change the implementation of ForceCopyArea to allow very large areas to be copies and not cause a memory exception
    • Use ~ 32*32 chunk sizes