SL21W52: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
*'''Bug: Desktop slow if the Minecraft-Server is slow? Why?''' | *'''Bug: Desktop slow if the Minecraft-Server is slow? Why?''' | ||
**Test with a lot of hoppers running in the background | **Test with a lot of hoppers running in the background | ||
*'''Test: Chunkli insert was super slow when testing fake-view distance? Why? ~5 Players near insert area with 32 FVD''' | |||
* | * |
Revision as of 16:50, 2 January 2022
- FakeView Distance
- New structure for FakeChunks / Chunk Data / Packet data
- Bug: Fixed Viewdistance in mc commands (+1 in a lot of places)
- Datacomparison from vanilla chunks and fake chunks
- Create FakeChunks from Anti-XRay chunk data only
- Cleanup FakeviewDistance Codes, Move away from PlayerChunkMap
- Feature: Change implementation of commands to fully async
- Bukkit for some reason wants all commands to be sync by default. We do not want that!
- Test Chatterino
- Feature: /user playerrenderdistance
- Feature: /user entityrenderdistance
- Bug: RecentTPS is not updated correctly, check updateTicks in MinecraftServer
- Bug: Desktop slow if the Minecraft-Server is slow? Why?
- Test with a lot of hoppers running in the background
- Test: Chunkli insert was super slow when testing fake-view distance? Why? ~5 Players near insert area with 32 FVD