SL22W07: Difference between revisions
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*'''define whole chunk area, add sub-selection for the feature dimension''' | |||
* '''define whole chunk area, add sub-selection for the feature dimension''' | *'''test movement mode of smaller selections with asteroids''' | ||
* '''test movement mode of smaller selections with asteroids''' | *'''chunk save minified''' | ||
* '''chunk save minified''' | |||
*'''creates normal chunk area but only selects blocks not air''' | *'''creates normal chunk area but only selects blocks not air''' | ||
*'''chunk modify''' | *'''chunk modify''' | ||
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*'''needs object definition smaller than a chunk''' | *'''needs object definition smaller than a chunk''' | ||
*'''detect features and fully include or exclude''' | *'''detect features and fully include or exclude''' | ||
<br /> | |||
* '''Blueprint system Proof of concept''' | |||
** Performance-Tests (ICChunk Caching) | |||
** MergeBlueprint-Action | |||
** Blueprint-Layers System | |||
** StartBlueprint | |||
** PlaceBlueprint | |||
** ManipulateBlueprint |
Revision as of 17:17, 22 February 2022
- define whole chunk area, add sub-selection for the feature dimension
- test movement mode of smaller selections with asteroids
- chunk save minified
- creates normal chunk area but only selects blocks not air
- chunk modify
- starts movement mode of saved area
- kept in chunkli storage. movement updates
- Chunkli sub-chunk data management approach:
- define location as middle loc (Point3 Rectangle?)
- Asteroid params: use point3/rect (+ width, height, depth as params)
- use noise function for roughness
- action for asteroid field grabs multiple places on surface/ underground and moves them within the area.
- create asteroidfield from world location+radius
- replacement map for blocks
- create asteroid plot action config
- needs object definition smaller than a chunk
- detect features and fully include or exclude
- Blueprint system Proof of concept
- Performance-Tests (ICChunk Caching)
- MergeBlueprint-Action
- Blueprint-Layers System
- StartBlueprint
- PlaceBlueprint
- ManipulateBlueprint